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Space processing

Effects

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" E F F E C T S "

 

Instead of simply spatializing sounds already processed with classic stereo effects, it can be more interesting to integrate multichannel space processing together.
These effects can be carried out globally in the "Uni" series like in most multichannel effects (all channels are processed with the same parameters values), or in parallel ("Scatter" series), or by linking certain effects parameters to those of spatialization (for instance "Focus" series).
You will find also in the
Resources section a rather complete list of multichannel effect plugins.

Notes: all the 64 bits plugins that use FFT or convolution are based on the framework of Elena Design and could not exist without her work (www.elenadomain.it/). They should also work on MacOS later.
Reverberation plugins are based on TimeDomain modules which are currently not available for MacOS.

 

 

Global downloads

Effects bundle

All plugins up to 64 channels in VST3 format, for Windows and macOS.
(some of them are not available for Mac, see below)

Windows

Mac

2026-06

2026-07

 

(download on Linux or Windows)

Reminder: 64 channels versions are fully compatible with Nodal-61 and Nodal-64C formats.
 

Fast Help pdf

The essential document that describes all the plugins parameters!
It doesn't replace good manuals (that don't exist anyway ...) but should be enough for everyone to use the plugins properly.
To be completed with the documents and videos listed on the Resources page.

 Acousmodules Effects Fast Help (march 2022 edition)
 
 

+ Configs & Presets

The spatial configurations files to be imported/exported in most plugins based on a "3D" graphical channels organization

Spatial Configs - 2026-07  
 

 

Amplitude - Filter - Delay - Reverberation - Spectral - Pitch - Granular - Combinations

 

 

A M P L I T U D E

 

 

U n i G a i n

 

 

It would be hard to make a simpler plugin : only one controller for 1 to 64 channels levels !
But it can be very useful to play and automate a multichannel object's volume in Reaper with a MIDI controller, or just as an intermediate gain adjustement between some plugins.
If you need to change the level of individual channels see the MultiLevels.

 

Current build date: 13/12/2019
Status:

64 x 64    

80 x 80    
128 x 128  

 
 

 

D y n a M o v e r

 

 

Based on the same UI and engine provided by the Scatter series, it allows to control how a bunch of LFOs (64...) modulate 64 channels' amplitudes, for slow in sync waves effects up to chaotic agitations of fragments.
Since the LFOs' rates can go up to audio frequencies, it can also create interesting AM effects.
It can be used on a multichannel buss or with a mono input, in that case it can behave also like a kind of chaotic spatialization tool.

 

Known issue: some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1~64 x 64  

 

 
 

 

U n i C o m p

 

 

Basic 64 channels compressor-limiter-expander.
I confess that I am very far from being a compression lover (be it dynamic, bit rate or spatial...) but there is of course some cases where it can bring interesting or usefull effects.
This one processes each channel separately without any inter-channel linkage (thus it will not work with ambisonic encoded sounds) AND it behaves also as a dynamic expander to sculpt the sounds' material (be cautious!).
It can be used as a soft peak limiter, but don't expect the transparency and accuracy you may find in a high grade plugin like the 16 channels Barricade from ToneBoosters or Reaper's plugins (up to 64 channels) ...

 

Current build date: 10/06/2020
Status: 

64 x 64  

 80 x 80  

 

 

 

 

F I L T E R

 

 

(for up to 64 channels parallel EQs, see the free plugins from MCFX, IEM and MeldaProduction)

 

U n i Q

 

 

Simple multichannel wraping of RH Biquad Filter.
There is already some excellent free 64 channels EQ (MCFX, IEM) but sometimes I need a simpler yet even more effective filter, and this ones has a steepness that can go up to the 16th order !
As always : be very cautious with the PeakGain slider...

 

Known issue: no gain compensation and limiter!
Current build date: 04/08/2019
Status:

64 x 64    

 

 
 

 

U n i F I R

 

 

Thanks to the incredible SE modules from Elena Design an FFT based all-channels filter (multi-mono). It can be used to draw very precise or effective curves and to produce interesting spectral effects:
- up to 64 processing channels
- 3 interpolation modes: Linear, Spline, Lagrange
- "None" mode to generate additive like spectrums
- the curves can be saved and exchanged with the other "FIR" plugins.

 

Current build date: 21/09/2021
Status:

64 x 64  

 

 
 

 

F o c u s F i l t e r

 

 

It processes the entire space at once, with the filters values depending of the "spot" position and its size.
- 36/64 independantly controlled multimode filters
- 4 modes : LowPass, HiPass, BandPass and BandReject
- global resonance : attention, the output level cvan be very high !
- inertia setting for slow evolutions
With the Modulation level at "0" and the Focus Size at its maximum the plugin becomes a quite normal 36/64 channels multimode filter...

Video presentation (french)  

 

Current build date: 10/03/2022
Status:

1-64 x 64    

 

 
 

 

Z o n e F i l t e r

 

 

In this small series the schematic view does not serve to spatialize the inputs but to set an effect values, channel by channel, according to the speakers positions ... or not.
One of the simplest use is for instance to link the relative height to the filtering, giving less high frequencies for the sound components at the bottom and less low frequencies for those at the top level in order to accentuate the height perception.

 

Current build date: 25/07/2022
Status:

64 x 64    

 

 
 

 

T o u c h F i l t e r

 

 

Use a multitouch controller that can send Polyphonic Aftertouch messages to sculpt the spectral mass of sounds up to 64 channels.
- 64 multimode filters, up to 16th order
- global touch threshold, with curve shape and inertia settings
- Weight setting for each channel, usefull with controllers that don't have even captors

 

Known issues: may need some CPU according to the number of processed filters ; since the Peak filters are not limited they must be used with caution
Current build date: 12/01/2022
Status:

 1-64 x 64  

 

 
 

 

M o r p h F I R

 

 

FFT based multi-channels filter where you can draw the effect for each channel.
The plugin can be used as a direct multichannel effect or to feed spatial mass plugins like the SpatMass.
- 3 interpolation modes: Linear, Spline, Lagrange
- "None" mode to generate additive like spectrums
- the curves can be saved and exchanged with the other "FIR" plugins
Up to 16 nodes can be morphed following independant rules for their frequency and amplitude positions:
- Derive:
- Chaos: random shift
- Shift: global plus ou minus value
 

 

Current build date: 21/09/2021
Status:

16 x 16  

 

 

 

 

 

D E L A Y

 

 

M i n i D e c o

 

 

Its name doesn't start with "Uni" but it shared the series minimalistic UI and the unique application.
Its initial purpose was to bring subtle (or not) time decorelations on a multichannel source. In practice, it can produce a wide range of effects, from light flanger to bounce-like spatial effects, iterative lines with dramatic acceleration or deceleration curves and chaotic accumulations and resonances.
Three delay multiplicators (x5, x10, x20) allow to get long delays even when using a few channels in Liner mode, the maximum value of 10" being always the duration limit. If you need longer ones you can chain several MiniDeco ;-)
It can process all mono or multichannel inputs and "upscales" them as needed to the full 64 processing channels and outputs. You can also use for instance only the 16 first outputs to feed a SpatMass... the possibilities are nearly endless ;-)
See the Scatterizer for a more complex version.

 

Current build date: 12/09/2022
Status : 

 1-64 x 64  

1-76 x 76    
1-128 x 128

 
 

 

S p a t D e l a y

 

 

A sixteen taps delay where each tap is associated with a spatial point, all the sixteen ones being arranged, moved and animated as shapes and flocks among an up to 64 channels speakers system. More, these spatial structures can modulate the delay values, together with the input sound's amplitude.
- 16 independant delays up to 10" with feedback
- delays values can be set in a progressive order, linear or following an acceleration/deceleration adjustable curve and a random shift
- basic spatial shapes that can be moved, transformed and merged one into another: Sphere, Ring, Arch, Ray, Cube, Lines, Planes
- the X, Y and Z position of each spatial point and it distance from the center can modulate the Delay values
- manual selection and ordering of the delays' channels
- Flat, Decreasing or Increasing levels with acceleration curve
- Envelope Follower to modulate the Delay parameters
- Inertia setting for very slow delay/pitch evolution or harsh modulations
- integrated 16 channels TiltEQ that follow the delays height positions (Win only)
- the 36 channels version has also four LFO modulators to animate the Delay and the Shapes values

 

Current build date: 07/05/2022
Status: 

1 x 64    

 1 x 78    

 
 

 

F o c u s D e l a y

 

 

It applies the same principle with up to 36/64 delay lines with independant variable speed buffer reading according to the "spot" position and size.
It application range is very vast, from sliding resonant drones to scratch-like varispeed.
- 36/64 independant delay lines
- times from 0.001" to 10"
- global feedback
- Mono input mode : use it to spread the sound over all the outputs with variable delays
- you can chain several ones to obtain complex and longer multitap delays ;-)
See also the SpatHaas and the Room 64.

 

Current build date: 10/03/2022
Status:

1/64 x 64    

 

 
 

 

Z o n e D e l a y

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to 64 delay channels
- global settings for the initial delay and the feedback
- the Delay values can follow the X, Y or Z axis

 

 

Current build date: 25/07/2022
Status:

64 x 64    

 

 

 

 

 

R E V E R B E R A T I O N

 

 

U n i V e r b

 

 

64 discreet channels hall reverb.
It cannot intend to replace a multichannel reverberation (such as the free 64 channels / ambisonics FndReverb from IEM), but on the contrary of them that mix all the channels, this one preserves the multichannel separation. It is especially useful when doing multiple complex trajectories or when you want objects to keep their distinct spatial position and add a localized reverberation.
- very long duration up to 240 seconds (12" x 2 x 10)
- the "Mix" fader works as a "send" to allow automations without the usual "pump reverb" effect
- global Hi Frequency limit and Damp factor
- individual channels can be turned on/off (unused channels decrease the overall CPU use)
- decorelation parameter
- "quasi Freeze" button turns the duration to x20 and Mix to 100% wet
- currently Windows only... which is a shame since it is one of the more usefull plugins! Mac users stay tuned ;-)
The 128 channels version active channels only by groups of 25 oinstead of separately.

 

Current build date: 30/09/2022
Status:

64 x 64  

80 x 80  
128 x 128  

 
 

 

I R V e r b

 

 

Very simple convolution based reverberation which can use different IRs for each pairs of channels. It may not sound so interesting, but it can be when it is combined with any of the 8 inputs spatialization plugins ...

 

Current build date: 22/09/2021
Status:

1-16 x 16 / 32 x 32  

 

 
 

 

S c a t t e r V e r b

 

 

Unlike the FocusVerb the ScatterVerb allows to set and to animate all the parameters independantly for each of the 64 channels, thanks to its hollistic matrix modulation !
The "Length" setting can push the reverbs durations up to one minute.
It can process from 1 to 64 inputs with its internal 64 processing lines, then output them from 64 to 1 outputs.

 

 

Known issue: some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1~64 x 64  

 

 
 

 

F o c u s V e r b

 

 

The Focus principle allows to use reverberations in a not realistic way if you think of acoustic simulations, but that extends the spatial sculpting of sound.
Here this means to be able to place the reverberation effect on only a specific spatial area, and move/grow/shrink it across the whole space.
Since the focus' influence can also be negative, you can use it to make the dry sound to emerge from a point or an area.

The MacOS 36 channels version (deprecated) is based on Jezar's Freeverb and is not optimized, while the 64 channels version sounds better and is more efficient but is only available on Windows...

 

Known issue: the 64 channels version doesn't work on MacOS.
Current build date: 10/03/2022 (Mac 22/05/2020)
Status:

11-64 x 64  

 

 
 

 

Z o n e V e r b

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to 64 channels reverb
- the dry/wet balance is set for each channel according to its visual position in space on the X, Y or Z axis
- the "speakers" points can be freely moved in other positions to obtain non linear

 

To do: change also the Length values
Current build date: 25/07/2022
Status:

64 x 64  

 

 
 

 

C o l o u r V e r b

 

 

Convolution based reverberation with synthesized spectrums. Far from being natural its purpose is to explore interesting or weird colors ranging from short acceptable reverberations to inharmonic resonances:
- up to 64 independant processing channels
- two synthetic models: Noise and Harmonic that can be morphed together
- Derive: how much is the variation between channels
- global FFT filter
- the "8" version processes a mono input and distribute it on 8 outputs

 

Current build date: 28/09/2021
Status:

1 x 8 / 64 x 64  

 

 
 

 

M i n i F r e e z e r  1 6

 

 

64 bits version of the old 32 bits VST2 OctoFreeze, also based on Freeverb.
Since it is based on a reverb algorithm it can introduce some bluriness into the sound but it can work for about every material.
See also the MultiFreezer 32 below.

 

Current build date: 27/09/2022
Status:

16 x 16  

 

 
 
 

 

 

S P E C T R A L

 

 

M u l t i F r e e z e r

 

 

Up to 32 or 64 channels FFT based spectral freezer.
On the contrary of the MiniFreezer above it can keep a very clean spectrum but it is intended to work with harmonic material and may give strange results when there is noise components ...
The FFT window size and the frame length values can help to adjust to the contents and the delay response when freezing.
The first 8 channels are always active but 9 to 32/64 can be selected separately for preserving resources or for other purpose.

 

Current build date: 28/09/2022
Status: 

64 x 64  

 75 x 75  

 
 

 

M i n i R e z

 

 

It is based on a Karplus Strong algorithm to generate variable resonant textures:
- up to 64 ins/outs
- 64 resonator lines with Damping factor
- the resonator frequencies can be organised according to a progressive line with variable chaos amplitude
- Agitation factor to modulate the Chaos value
- Low Cut and High Cut filters

 

Current build date: 09/01/2021
Status: 

 1~64 x 64    

 1~75 x 75  

 
 

 

U n i R i n g

 

 

64 channels Ring Modulator.
Since all the channels share the same settings, you may prefer the following FocusRing, but this one has the ability to mix the waveforms with a simple gesture, and can also use a variable waveform Sample&Hold as a Ring source for interesting effects...

 

Current build date: 05/06/2021
Status: 

64 x 64  

 

 
 

 

F o c u s R i n g

 

 

(a few decades ago Karlheinz Stockhausen would have liked it...)
- 36/64 Ring Modulators with variable waveform oscillators, independently controlled by the position, the size and the shape of the "focus" zone
- frequency
- Mono input mode option

 

Current build date: 10/03/2022
Status:

1-64 x 64    

 

 
 

 

S p e c t r a S p l i t t e r - 8

 

 

Splits a mono input into 8 spectral bands. It is not intended to be used directly but for example to feed the Spat3D 836X, or others 8 inputs plugins as the AnimaSpat.
- 7 crossover variable frequency filters between 125 / 250 / 500 / 1000 / 2000 / 4000 / 8000 Hz
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum

 

Known issue: possible clicking or high level noises when changing the orders values
Current build date: 22/12/2018
Status: 

1 x 8    

 

 
 

 

S p e c t r a S p l i t t e r - 1 6

 

 

Splits a mono input into 16 spectral bands:
- 15 Crossover and 15 LowCut filters
- fixed base frequencies with a 0.5/1.5 shifting coefficient
- frequencies curve can be set from "very exponential" to "very logarithmic"
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum
- "slow motion" sinusoidal modulators

 

Known issue: possible clicking or high level noises when changing the orders values
Current build date: 03/02/2022
Status: 

1 x 16    

 

 
 

 

K a l e i d o T o n e

 

 

It applies first a SpectraSplitter 8 process to the mono input, then a eight channels delay before feeding the eight spatial processors.
It can produce a wide range of spatial and timbral animations, based on:
- 8 LFO sending 1 spectrum band to up to 64 outputs
- 6 waveforms with curve settings
- inputs/LFOs 2 to 8 can be synchronized with the 1st one (Master) and/or the previous one, with adjustable interval
- a multi-band peak follower can be used as a spatial modulator
- each of the 8 output positions can also respond to a random modulator triggered by a MIDI note
- Inertia setting for each channel band
- global LFO for the 1st/Master input channel
- Direct or Panned output mode
- direct MIDI CC control of the spatial position for each input (CC 1 to 8)
Since it works in channel mode you may have to insert after it a SpacedRoute plugin or another multi-inputs spatialization one like a SpatMass if you want to assign them to specific speakers or spatial positions.

 

Current build date: 29/01/2021
Status:

1 x 64  

 

 
 

 

S p e c t r a M a s s

 

 

The SpectraSplitter part is associated with a SpatMass section together with a 16 channels delay. The 16 frequency bands can also be arranged in a different order to bring interestings effects...
- 16 frequency bands input splitter
- every features of the SpatMass plugins
- free bands' channels mapping
- +/- 50% global frequencies shifting control
- frequencies vales can follow a curve that can be set from "very exponential" to "very logarithmic"
- independant Left Side and Right Side crossover filters, up to 12th order
- each band can be delayed up to 10" with feedback, following an ascending or descending order
- Random order setting
- Acceleration curve
- 4 LFO based Modulators with wired modulation patch system
- Envelope Follower

 

Known issue: possible clicking or high level noises when changing the frequencies or the orders values; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack.
Current build date: 30/03/2022
Status:

1 x 36 / 64   

 

 
 

 

S p e c t r a S h a p e r

 

 

The combination of a SpectraSplitter with a ScaleMass plus a multidelay and other goodies make these plugins a powerful link between a spatialization tool and a multi-effect.
The mono input is first "splitted" into 16 frequency bands (fixed values crossover filters from 62.5 Hz to 12 kHz) that can be delayed (up to 10", with feedback...) in a sequential or random order.
Then these 16 bands signals can be placed where you want in the 3D space as a group that can be freely compressed into a single point, deformed, inverted or expanded, all this while being time scaled and glued.
Finally, eight LFO based modulators associated with a simple patch system provide means to do complex organic animations.

 

Known issues: possible clicking or high level noises when changing the frequencies or the orders values ; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack.
Current build date: 23/03/2022
Status:

1 x 36 / 64    

 

 
 

 

S p e c t r a M o v e r

 

 

It can be used to split a mono spectrum into up to 32 spectral bands / outputs using FFT like the SpectraSplitters, but its main goal is to play with their spectral colours and to animate them.
You just have to draw the basic filter curve and to adjust how it will be shifted and deformed along the channels.
- 32 FFT based filters
- free filter envelope shape, up to 6 points can be animated, other ones are fixed
- 4 LFO
- 32 channels delay/resonator

 

Current build date: 25/09/2021
Status: 

1 x 32  

 

 

 

D e c i m a t o r

 

 

Spectral thinner by attenuating the individual amplitudes of frequencies whose level is below or above a threshold, up to 64 parallel processing channels.
It gives best results with larger FFT sizes, which will need of course more power for high number of channels (that can be turned off separately).
Based on ElenaDesign spectral framework. 

 

Current build date: 14/01/2023
Status:

64 x 64  

 

 
 

 

S u b s t r a c t o r

 

 

Simple but very efficient spectral substractor, it can make an excellent multichannel noise reduction tool (with no additional latency), or for creative effects: just grab a short length of what you want to substract and adjust the reduction value ;-)
You can also use the difference between the processed signal and the inputs for other kinds of sounds.
The spectrum analyzer views show the mix of all the channels.
- 32 channels inputs version: the difference is sent to outputs 33 to 64 for further processing
- 64 channels version: balance parameter between the substracted signal and the difference
Attention: the spectrum profiles cannot be saved so it is intended to be used live or to render/record the resulting effect.
The MultiSubstractor version adds separate substraction controls for each channel.

 

Current build date: 07/01/2022
Status:

64 x 64  

80 x 80

 

 

 

 

P I T C H

 

 

S c a t t e r P i t c h

  6

 

Multichannel pitch-shifter with delays and feedback. Like the other Scatter plugins, the values for each channel are set according to visual "curves" on a 64 x 64 matrix that need only a few parameters to be controlled:
- 1 to 64 input channels / 1 to 64 outputs
- +/- 4 octaves FFT pitch shifter
- up to 10" delay with feedback for each channel
- 4 modulators
- the "FP" version uses the "Whisper" formant preserving algorithm from ElenaDesign and has a limited range of +/- 2 octaves

 

Current build date: 12/07/2022
Status: 

1~64 x 64  

 

 
 

 

F o c u s P i t c h   &   F o c u s S h i f t e r

 

 

It applies the "Focus" principle to 64 channels pitch shifting:
- FFT pitch shifter framework from ElenaDesign
- pitch shift range up to +/- 4 octaves
The FocusShifter is based on the same principle but with linear spectrum shifting instead of frequency scaling, thus absolutely not preserving the original sound's characteristics!
Since the shifted frequencies can well go beyond the Nyquist limits, aliasing and other goodies may arrise ...

 

Current build date: 06/02/2022
Status:

1-64 x 64  

 1-75 x 75  

 
 

 

Z o n e P i t c h

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to +/- 4 octaves FFT pitch shift

 

Current build date: 25/07/2022
Status:

64 x 64  

 

 
 

 

T o u c h S h i f t e r

 

 

Frequency shifting and high quality pitch shifting (but CPU hungry!).
Use a control surface (or a keyboard) that can send Polyphonic Aftertouch messages to shift the pitch or the frequency of up to 64 channels.
- normal pitch range +/- 2 octaves
- extended pitch range +/- 4 octaves
- high quality mode
- frequency shifting range +/- 4 kHz
- sensitivity and weight setting to match the controller's characteristics
- Inertia setting for very slow changes

 

Known issues: crackles can appear when moving a number of values at once
Current build date: 06/02/2022
Status:

 1 ~ 64 x 64  

 

 

 

 

 

G R A N U L A R

 

 

S c a t t e r G r a i n s

 

 

Variation on the former Scatterizer, this one can vaporize and scramble a multichannel or a mono input accross 64 processing lines, with a full control over the grains shapes, the temporal shiftings and the reverberation send.
Its range of effects goes from microscopic widespread particules to huge and slow waves.
It can be also very interesting to use to process many different sound files in parallel!

 

Known issues : some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1~64 x 64  

 

 

 

 

 

C O M B I N A T I O N S

 

 

P i t c h ' n F i l t e r

 

 

Combines a 64 channels Frequency / Pitch Shifter and a Multimode Filter to be used with a hardware controller or a MIDI plugin that can send up to 64 MIDI CC.
It is particularly intended to work with the EnvelopeControl plugin (a video example will be available ...).

 

Known issue: the 64 channels version may need some power ...
Current build date: 29/07/2022
Status:

64 x 64  

 

 
 

 

K a l e i d o C u t t e r

 

 

It is an intermediate stage between a very special spatialization tool and a granular processor.
On the one hand it can send the two inputs content dynamically on up to 64 outputs, on the other one it does this by cutting the amplitude according to an envelope driven by a clock.
You can thus obtain short spaced out sparkles or very thick layers of overlapping fragments.
For the spatialization side you set the first output and the "length" of a variable speed and shape cycle, and you have also a multimode filter that can be used to emphasize the effect.
- free choice of the number of overlapping fragments, up to 128 (caution !)
- independant Shape and Speed cycle for each input
- independant filter type for each input
- cahotic variable trigger
- the two channels Start position can be linked or independant
- 64 channels DecoRez module to apply delay and resonators effects
Among all its possible usages, it can be interesting to use it with only 8 outputs to feed one AnimaSpat or to be followed by a plugin of the Focus series.

 

Current build date: 22/01/2021
Status:

 2 x 64    

 

 
 

 

S c a t t e r i z e r

 

 

It expands the principles of the MiniDeco and the DisOrganizer to a full 64 channels multiFX tool, with :
- 64 delays with feedback (red + blue)
- 64 multimode filters with resonance (green)
- 64 x 64 graphic patch (each grid case represents a 8 x 8 matrix, but you don't have to worried about it)
- all the Delay and Filter lines parameters can be modulated by 4 LFOs with modular routing.
The handle of the huge number of parameters values (about 500...) is done by the mean of a "Holistic Lines Shaping Matrix" (™ !), each of them allowing to adjust 64 values at once with only a few set of controls. You can imagine that each row is one of 64 faders, their values given by the horizontal position of a colored dot and set by the combination of the Shift, Wave (Amplitude, Phase and Ripple), Scale, Curve and Scatter controllers.
The result is of course not always totally predictable, but if it is not enough (and if your computer can manage it), you can chain several instances for even more frenzied effects ;-)
It can process of course a multichannel input but also a mono one, in this case its effect is spreaded on all the available outputs.
It can also work for every number of output channels while always processing 64 internally : just adjust the Out Scale range to the number you want.
Note that since it works at the channel level it is space agnostic, so you may need to follow it with a MultiMass, a SpatMass or other less demanding plugins like a FastPatch to adapt it to a specific speakers arrangement or spatial purposes.

 

Known issue: possible switching noises if modulating the outputs positions ; may require some power if several animations run together.
Current build date: 18/04/2020 (16/01/2023)
Status: 

1~64 x 64    

 

 
 

 

M a s s M o d e l e r

 

 

It combines a 16 channels Pitch Shifter, a wide range 16 channels FM distorsion, a 16 channels multinode FFT filter and a SpatMass section to spatialize them inside an up to 64 speakers space. Each spatial position of the 16 inputs can control the modulation of its pitch and the spectrum shifting.
- up to 8 octaves FFT pitch shifting
- 0.1Hz to 10 kHz Frequency Modulator
- free shape high quality FFT filters
- Derive and Chaos settings
- up to 64 free positionning outputs
- up to 16 inputs that can be arranged, morphed and animated according to basic 2D and 3D shapes (Sphere, Cube, Lignes, Planes, Chaos)
- Glue and Trail settings for more organic animations
- 3 global Modulators

 

Current build date: 15/10/2021
Status:

16 x 64  

 

 
 

 

R o o m

 

 

Push the walls!
It can be used either as a time-based "panner" to spatialize a mono source on up to 64 outputs like a low resolution WFS system, or to process a full space with a kind of room simulation.
It combines a 64 channels delay, a 64 channels Low-Pass filter and a 64 channels Hall reverberation, where all the values follow the distances between each spatial point and the "listener" position.
The global space size can be selected from 8 to 340 meters, which finally represents only 1 second, but if it is not enough a Super Wide Mode allows to go up to 3400 meters / 10 seconds!
The "listener" position can act as an attractor or a an emitter, and together with the Absorption and Inertia parameters it allows to produce a great variety of particles like swarms and other weird effects.
The absorption parameter can be inluenced from the relative position to a spatial point freely definable.

 

Current build date: 16/09/2022
Status: 

1-64 x 64    

 1-78 x 78    

 
 

 

R o o m u l a t o r

 

 

Based on the Room 64 distance delay modulations, it replaces the simple 1 pole LP filter that was used to simulate the distance with a Multimode Filter and adds a Pitch/Frequency Shifter, all values (64 Pitch Shifters + 64 Delays + 64 Filters + 64 Reverbs!) being controlled by the relative position of the "listener" (attractor or emitter).
It is primarily intended to work with any up to 64 points space, directly relative to a speaker arrangement or not, but it is also very interesting to be used on only some parts of it, or even to totally arbitrary positions that can be further placed, moved and transformed with a SpatMass or a ScaleMass for instance. The possibilities are nearly endless ;-)

 

To do: modulators for additional direct parameters control
Current build date: 17/05/2022
Status: 

1-64 x 64