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A M P L I T U D E
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n i G a i n |
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It
would be hard
to make a simpler plugin : only
one controller for 1 to 64 channels levels ! But it can be very useful to play and
automate a multichannel object's volume in Reaper with a MIDI controller,
or just as an intermediate gain adjustement between some plugins. If
you need to change the level of individual channels see the MultiLevels.
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Current build date: 13/12/2019 Status:
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64 x 64

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80 x 80
 128 x 128
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D
y n a M o v e r |
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Based on the same UI and engine provided
by the Scatter series,
it allows to control how a bunch of LFOs (64...) modulate
64 channels' amplitudes, for slow in sync waves effects up to chaotic agitations
of fragments. Since
the LFOs' rates can go up to audio frequencies, it can also create
interesting AM effects. It can be used on a multichannel buss
or with a mono input, in that case it can behave also like a kind of chaotic
spatialization
tool.
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Known issue: some values are reinitialized
when connecting / deconnecting a patch wire. Current build date: 18/04/2020 Status:
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1~64 x 64 
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n i C o m p |
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Basic 64 channels compressor-limiter-expander. I confess that
I am very far from being a compression lover (be
it dynamic,
bit rate or spatial...) but there is of course some cases
where it can bring interesting or usefull effects. This one processes
each channel separately without any inter-channel linkage (thus
it will not work with ambisonic encoded sounds) AND it
behaves also as a dynamic expander to sculpt the sounds' material
(be cautious!). It
can be used as a soft peak limiter, but don't expect the transparency
and accuracy you may find in a high grade plugin like the 16
channels Barricade
from ToneBoosters or Reaper's plugins (up to 64 channels) ...
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Current
build date: 10/06/2020 Status:
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64 x 64 
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80 x 80
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F I L T E R
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(for up to 64 channels parallel EQs, see the free plugins
from MCFX, IEM and MeldaProduction)
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n i Q |
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Simple
multichannel wraping of RH Biquad Filter. There is already some
excellent free 64 channels EQ (MCFX, IEM) but sometimes I need a
simpler yet even more effective filter, and this ones has a
steepness that can go up to the 16th order ! As always : be very
cautious with the PeakGain slider...
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Known issue: no gain compensation and limiter! Current build date: 04/08/2019 Status:
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64 x 64

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n i F I R |
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Thanks
to the incredible SE modules from Elena Design an FFT
based all-channels filter (multi-mono). It can be used to draw very precise or
effective curves and to produce interesting spectral effects: -
up to 64 processing channels -
3 interpolation modes: Linear, Spline, Lagrange - "None"
mode to generate additive like spectrums - the curves can be saved
and exchanged with the other "FIR" plugins.
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Current build date: 21/09/2021 Status:
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64 x 64 
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F o c u s F
i l t e r |
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It
processes the entire space at once, with the filters values depending
of the "spot" position and its size. - 36/64
independantly controlled multimode filters - 4 modes : LowPass,
HiPass, BandPass and BandReject - global resonance : attention,
the output level cvan be very high ! - inertia
setting for slow evolutions With the Modulation level at "0"
and the Focus Size at its maximum the plugin becomes a quite
normal 36/64 channels multimode filter...
Video
presentation (french)
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Current
build date: 10/03/2022 Status:
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1-64 x 64

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o n e F i l t e r |
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In
this small series the schematic view does not serve to spatialize
the inputs but to set an effect values, channel by channel, according
to the speakers positions ... or not. One of the simplest use is
for instance to link the relative height to the filtering, giving
less high frequencies for the sound components at the bottom
and less low frequencies for those at the top level in order to
accentuate the height perception.
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Current build date: 25/07/2022
Status:
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64 x 64

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T o u c h F i l t e r |
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Use
a multitouch controller that can send Polyphonic Aftertouch messages
to sculpt the spectral mass of sounds up to 64 channels. - 64
multimode filters, up to 16th order - global touch threshold,
with curve shape and inertia settings - Weight setting for each
channel, usefull with controllers that don't have even captors
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Known issues: may
need some CPU according to the number of processed filters
; since the Peak filters are not limited they must be used with
caution Current
build date: 12/01/2022 Status: 
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1-64 x 64 
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| M o
r p h F I R |
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FFT
based multi-channels filter where you can draw the effect for each
channel. The plugin can be used
as a direct multichannel effect or to feed spatial mass plugins
like the SpatMass. -
3 interpolation modes: Linear, Spline, Lagrange - "None"
mode to generate additive like spectrums - the curves can be saved
and exchanged with the other "FIR" plugins Up to 16 nodes
can be morphed following independant rules for their frequency and
amplitude positions: - Derive: - Chaos: random shift - Shift:
global plus ou minus value
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Current build date: 21/09/2021 Status:
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16 x 16 
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D E L A Y
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M
i n i D e c o |
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Its
name doesn't start with "Uni" but it shared the series
minimalistic UI and the unique application. Its
initial purpose was to bring subtle (or not) time decorelations
on a multichannel source. In practice, it can produce a wide range
of effects, from light flanger to bounce-like spatial
effects, iterative lines with dramatic acceleration or deceleration curves and chaotic
accumulations and resonances.
Three delay multiplicators (x5, x10, x20) allow to get long
delays even when using a few channels in Liner mode, the maximum
value of 10" being always the duration limit. If you need
longer ones you can chain several MiniDeco ;-) It can process all mono or multichannel inputs and "upscales"
them as needed to the full 64 processing channels and outputs. You
can also use for instance
only the 16 first outputs to feed a SpatMass...
the possibilities are nearly endless ;-) See the Scatterizer
for a more complex version.
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Current build date: 12/09/2022 Status :
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1-64 x 64

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1-76 x 76
 1-128 x 128
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S p a t D e l a y |
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A
sixteen taps delay where each tap is associated with a spatial point,
all the sixteen ones being arranged, moved and animated as shapes
and flocks among an up to 64 channels speakers system. More, these
spatial structures can modulate the delay values, together with
the input sound's amplitude. - 16 independant delays up to 10"
with feedback - delays values can be set in a progressive order,
linear or following an acceleration/deceleration adjustable curve
and a random shift - basic spatial shapes that can be moved,
transformed and merged one into another: Sphere, Ring, Arch, Ray,
Cube, Lines, Planes - the X, Y and Z position of each spatial
point and it distance from the center can modulate the Delay values -
manual selection and ordering of the delays' channels - Flat,
Decreasing or Increasing levels with acceleration curve -
Envelope Follower to modulate the Delay parameters - Inertia
setting for very slow delay/pitch evolution or harsh modulations -
integrated 16 channels TiltEQ that follow the delays height positions
(Win only) -
the 36 channels version has also four LFO modulators to animate
the Delay and the Shapes values
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Current build date: 07/05/2022 Status:
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1 x 64

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1 x 78
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F o c u s D e
l a y |
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It applies the same principle with up to 36/64 delay lines with
independant variable speed buffer reading according to the "spot"
position and size. It application range is very vast, from sliding
resonant drones to scratch-like varispeed. - 36/64 independant delay
lines - times from 0.001" to 10" - global feedback - Mono
input mode : use it to spread the sound over all the outputs
with variable delays - you can chain several
ones to obtain complex and longer multitap delays ;-) See
also the SpatHaas and the Room 64.
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Current build date: 10/03/2022
Status:
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1/64 x 64

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| Z
o n e D e l a y |
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(see
the ZoneFilter description for the global purpose of the
"Zone" series) - up to 64 delay channels - global
settings for the initial delay and the feedback - the Delay values
can follow the X, Y or Z axis
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Current build date: 25/07/2022
Status:
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64 x 64

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R E V E R B E R A T I O N
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U
n i V e r b |
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64
discreet channels hall reverb. It cannot intend to replace a multichannel
reverberation (such as the free 64 channels / ambisonics FndReverb from IEM),
but on the contrary of them that mix all the
channels, this one preserves the multichannel separation. It is especially useful when doing multiple complex
trajectories or when you want objects to keep their distinct spatial
position and add a localized reverberation. - very long duration up to 240 seconds
(12" x 2 x 10) - the "Mix" fader works as a "send"
to allow automations without the usual "pump reverb" effect -
global Hi Frequency limit and Damp factor - individual channels
can be turned on/off (unused channels decrease the overall CPU use) - decorelation parameter -
"quasi Freeze" button turns the duration to x20 and Mix
to 100% wet - currently
Windows only... which is a shame since
it is one of the more usefull plugins! Mac users stay tuned ;-) The
128 channels version active channels only by groups of 25 oinstead
of separately.
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Current build date: 30/09/2022 Status:
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64 x 64 
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80 x 80  128
x 128
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I R V e r b |
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Very
simple convolution based reverberation which can use different
IRs for each pairs of channels. It may not sound so interesting,
but it can be when it is combined with any of the 8 inputs spatialization
plugins ...
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Current build date: 22/09/2021 Status:
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1-16 x 16 / 32 x 32 
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S
c a t t e r V e r b |
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Unlike the
FocusVerb the ScatterVerb allows to set and to animate all
the parameters independantly for each of the 64 channels, thanks
to its hollistic matrix modulation ! The "Length" setting
can push the reverbs durations up to one minute. It can process
from 1 to 64 inputs with its internal 64 processing lines, then
output them from 64 to 1 outputs.
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Known issue: some values are reinitialized
when connecting / deconnecting a patch wire. Current build date: 18/04/2020 Status:
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1~64 x 64 
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F o c u s V
e r b |
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The Focus principle allows to use
reverberations in a not realistic way if you think of acoustic simulations,
but that extends the spatial sculpting of sound. Here this means
to be able to place the reverberation effect on only a specific
spatial area, and move/grow/shrink it across the whole space. Since
the focus' influence can also be negative, you can use it to make
the dry sound to emerge from a point or an area.
The MacOS 36 channels
version (deprecated) is based on Jezar's Freeverb and is not optimized, while
the 64 channels version sounds better and is more efficient but is only
available on Windows...
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Known issue: the 64 channels version doesn't
work on MacOS. Current build date:
10/03/2022 (Mac 22/05/2020) Status:
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11-64 x 64
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| Z
o n e V e r b |
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(see
the ZoneFilter description for the global purpose of the
"Zone" series) - up to 64 channels reverb - the
dry/wet balance is set for each channel according to its visual
position in space on the X, Y or Z axis - the "speakers"
points can be freely moved in other positions to obtain non linear
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To do: change also the Length values Current build date: 25/07/2022
Status:
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64 x 64
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| C
o l o u r V e r b |
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Convolution based reverberation with synthesized spectrums.
Far from being natural its purpose is to explore interesting or
weird colors ranging from short acceptable reverberations to inharmonic
resonances: - up to 64 independant processing channels - two
synthetic models: Noise and Harmonic that can be morphed together - Derive:
how much is the variation between channels - global FFT filter -
the "8" version processes a mono input and distribute
it on 8 outputs
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Current build date: 28/09/2021 Status:
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1 x 8 / 64 x 64 
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| M
i n i F r e e z e r 1 6 |
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64
bits version of the old 32 bits VST2 OctoFreeze, also based
on Freeverb. Since it is based on a reverb algorithm it can introduce
some bluriness into the sound but it can work for about every material. See
also the MultiFreezer 32 below.
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Current build date: 27/09/2022 Status:
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16 x 16 
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S P E C T R A L
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| M
u l t i F r e e z e r |
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Up
to 32 or 64 channels FFT based spectral freezer. On the contrary
of the MiniFreezer above it can keep a very clean spectrum
but it is intended to work with harmonic material and may give strange
results when there is noise components ... The FFT window size
and the frame length values can help to adjust to the contents and
the delay response when freezing. The first 8 channels are always
active but 9 to 32/64 can be selected separately for preserving
resources or for other purpose.
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Current build date: 28/09/2022 Status:
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64 x 64 
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75 x 75 
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M i n i R e z |
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It
is based on a Karplus Strong algorithm to generate variable resonant
textures: - up to 64 ins/outs - 64 resonator lines with Damping
factor - the resonator frequencies can be organised according
to a progressive line with variable chaos amplitude - Agitation
factor to modulate the Chaos value - Low Cut and High Cut
filters
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Current build date: 09/01/2021 Status:
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1~64 x 64

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1~75 x 75
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| U
n i R i n g |
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64
channels Ring Modulator. Since all the channels share the same
settings, you may prefer the following FocusRing, but this
one has the ability to mix the waveforms with a simple gesture,
and can also use a variable waveform Sample&Hold as a Ring
source for interesting effects...
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Current build date: 05/06/2021 Status:
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64 x 64
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F o c u s R
i n g |
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(a
few decades ago Karlheinz Stockhausen would have liked it...) - 36/64 Ring
Modulators with variable
waveform oscillators, independently controlled by the position,
the size and the shape of the "focus" zone - frequency - Mono
input mode option
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Current build date: 10/03/2022 Status:
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1-64 x 64 
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p e c t r a S p l i t t e r - 8 |
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Splits
a mono input into 8 spectral bands. It is not intended to
be used directly but for example to feed the Spat3D 836X, or
others 8 inputs plugins as the AnimaSpat. - 7 crossover variable frequency
filters between 125 / 250 / 500 / 1000 / 2000 / 4000 / 8000 Hz - filters
steepness up to 12th order for brick-wall bands ! - separated LowCut filters for each
band - visualization of the bands spectrum
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Known issue: possible clicking or high level noises when changing the orders values Current build date: 22/12/2018 Status:
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1 x 8

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p e c t r a S p l i t t e r - 1 6 |
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Splits
a mono input into 16 spectral bands: - 15 Crossover and 15 LowCut
filters - fixed base frequencies with a 0.5/1.5
shifting coefficient - frequencies curve can be set from "very
exponential" to "very logarithmic" - filters
steepness up to 12th order for brick-wall bands ! - separated LowCut filters for each
band - visualization of the bands spectrum - "slow motion"
sinusoidal modulators
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Known issue: possible clicking or high level noises when changing the orders values Current build date: 03/02/2022 Status:
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1 x 16 
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| K
a l e i d o T o n e |
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It
applies first a SpectraSplitter 8 process to the mono input,
then a eight channels delay before feeding the eight
spatial processors. It can produce a wide range of spatial and
timbral animations,
based on: - 8 LFO sending 1 spectrum band to up to 64 outputs - 6
waveforms with curve settings - inputs/LFOs 2 to 8 can be synchronized
with the 1st one (Master) and/or the previous one, with adjustable
interval - a multi-band peak follower can be used as a spatial modulator - each of the 8 output
positions can also respond to a random modulator
triggered by a MIDI note - Inertia setting for each channel band - global
LFO for the 1st/Master input channel - Direct or Panned output
mode - direct MIDI CC control of the spatial position for each
input (CC 1 to 8) Since it works in channel mode you may have
to insert after it a SpacedRoute plugin or another multi-inputs spatialization
one like a SpatMass if you want to assign them to specific
speakers or spatial positions.
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Current build date: 29/01/2021 Status:
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1 x 64 
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S
p e c t r a M
a s s |
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The SpectraSplitter part is associated with a SpatMass
section together with a 16 channels delay. The 16 frequency bands can also
be arranged in a different order to bring interestings effects... - 16 frequency
bands input splitter -
every features of the SpatMass plugins - free bands' channels mapping - +/- 50% global frequencies shifting control -
frequencies vales can follow a curve that can be set from "very
exponential" to "very logarithmic" - independant
Left Side and Right Side crossover filters, up to 12th order -
each band can be delayed up to 10" with feedback, following an ascending
or descending order - Random order setting -
Acceleration curve - 4 LFO based Modulators with wired modulation patch system - Envelope Follower
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Known issue: possible clicking or high level noises when changing the
frequencies or the orders values; some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack. Current build date: 30/03/2022 Status:
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1 x 36 / 64
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S
p e c t r a S h a p e r |
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The
combination of a SpectraSplitter with a ScaleMass
plus a multidelay and other goodies make these plugins a powerful
link between a spatialization tool and a multi-effect. The mono input is first
"splitted" into 16 frequency bands (fixed values crossover
filters from 62.5
Hz to 12 kHz)
that can be delayed (up to 10", with feedback...) in a sequential or random order. Then these
16 bands signals can be
placed where you want in the 3D space as a group that can be freely
compressed
into a single point, deformed, inverted or expanded, all this while being
time scaled and glued. Finally, eight
LFO based modulators associated with a simple patch system provide
means to do complex organic animations.
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Known issues: possible clicking or high level noises when changing the
frequencies or the orders values ; some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack. Current build date: 23/03/2022
Status:
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1 x 36 / 64

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| S
p e c t r a M o v e r |
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It
can be used to split a mono spectrum into up to 32 spectral bands / outputs using FFT
like the SpectraSplitters, but its main goal is to play with
their spectral colours and to animate them. You just have to draw
the basic filter curve and to adjust how it will be shifted
and deformed along the channels. - 32 FFT based filters -
free filter envelope shape, up to 6 points can be animated, other
ones are fixed - 4 LFO - 32 channels delay/resonator
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Current build date: 25/09/2021 Status:
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1 x 32 
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| D
e c i m a t o r |
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Spectral
thinner by attenuating the individual amplitudes of frequencies
whose level is below or above a threshold, up to 64 parallel processing
channels. It gives best results with larger FFT sizes, which
will need of course more power for high number of channels (that
can be turned off separately). Based on ElenaDesign spectral
framework.
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Current build date: 14/01/2023 Status:
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64 x 64 
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| S
u b s t r a c t o r |
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Simple
but very efficient spectral substractor, it can make an excellent
multichannel noise reduction tool (with no additional latency), or for creative effects:
just grab a short length of what you want to substract and adjust
the reduction value ;-) You can also use the difference between
the processed signal and the inputs for other kinds of sounds. The spectrum analyzer views show the mix of all
the channels. - 32 channels inputs version: the difference is
sent to outputs 33 to 64 for further processing - 64 channels
version: balance parameter between the substracted signal and the
difference Attention: the spectrum profiles cannot be saved
so it is intended to be used live or to render/record the resulting
effect. The MultiSubstractor version adds separate substraction
controls for each channel.
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Current build date: 07/01/2022 Status:
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64 x 64 
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80 x 80
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P
I T C H
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S
c a t t e r P i t c h |
6
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Multichannel
pitch-shifter with delays and feedback. Like the other Scatter plugins,
the values for each channel are set according to visual "curves"
on a 64 x 64 matrix that need only a few parameters to be controlled: -
1 to 64 input channels / 1 to 64 outputs - +/- 4 octaves
FFT pitch shifter - up to 10" delay with feedback for each
channel - 4 modulators -
the "FP" version uses the "Whisper" formant
preserving algorithm from ElenaDesign and has a limited range
of +/- 2 octaves
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Current build date: 12/07/2022 Status:
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1~64 x 64 
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| F o c u s
P i t c h & F o c u s S
h i f t e r |
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It
applies the "Focus" principle to 64 channels pitch shifting: - FFT
pitch shifter framework from ElenaDesign - pitch shift range
up to +/- 4 octaves The FocusShifter is based on the same
principle but with linear spectrum shifting
instead of frequency scaling, thus absolutely not preserving
the original sound's characteristics! Since the shifted
frequencies
can well go beyond the Nyquist limits, aliasing and other
goodies may arrise ...
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Current build date: 06/02/2022 Status:
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1-64 x 64 
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1-75 x 75
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| Z
o n e P i t c h |
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(see
the ZoneFilter description for the global purpose of the
"Zone" series) - up to +/- 4 octaves FFT pitch
shift
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Current build date: 25/07/2022
Status:
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64 x 64 
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T o u c h S h i f t
e r |
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Frequency
shifting and high
quality pitch shifting (but CPU hungry!). Use a control surface
(or a keyboard) that can send Polyphonic Aftertouch messages to
shift the pitch or the frequency of up to 64 channels. - normal pitch range +/-
2 octaves - extended pitch range +/- 4 octaves - high quality
mode - frequency shifting range +/- 4 kHz - sensitivity and weight setting to match the controller's
characteristics - Inertia setting for very slow changes
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Known issues: crackles
can appear when moving a number of values at once Current
build date: 06/02/2022 Status: 
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1 ~ 64 x 64 
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G R A N U L A R
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S
c a t t e r G r a i n s |
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Variation
on the former Scatterizer, this one can vaporize and scramble a multichannel or a mono input
accross 64 processing lines, with a full control over the grains
shapes, the temporal shiftings and the reverberation send. Its range
of effects goes from microscopic widespread particules to huge and
slow waves. It can be also very interesting to use to process
many different sound files in parallel!
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Known issues : some
values are reinitialized when connecting / deconnecting a patch
wire. Current build date: 18/04/2020 Status:
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1~64 x 64 
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C O M B I N A T I O N S
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P i t c h ' n F i l t e r |
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Combines
a 64 channels Frequency / Pitch Shifter and a Multimode Filter to be used
with a hardware controller or a MIDI plugin that can send up to
64 MIDI CC. It is particularly intended to work with the EnvelopeControl
plugin (a video example will be available ...).
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Known issue: the
64 channels version may need some power ... Current
build date: 29/07/2022 Status: 
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64 x 64 
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| K
a l e i d o C u t t e r |
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It
is an intermediate stage between a very special spatialization tool
and a granular processor. On the one hand it can send the two
inputs content dynamically on up to 64 outputs, on the other one
it does this by cutting the amplitude according to an envelope driven
by a clock. You can thus obtain short spaced out sparkles or
very thick layers of overlapping fragments. For the spatialization
side you set the first output and the "length" of a variable
speed and shape cycle, and you have also a multimode filter that
can be used to emphasize the effect. - free choice of the number of overlapping fragments, up to 128 (caution
!) - independant
Shape and Speed cycle for each input - independant filter type for each input - cahotic
variable trigger - the two channels Start position can be linked
or independant -
64 channels DecoRez module to apply delay and resonators
effects Among all its possible usages, it can be interesting to use it with only
8 outputs to feed one AnimaSpat or to be followed by a plugin
of the Focus series.
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Current build
date: 22/01/2021 Status:
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2 x 64
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S
c a t t e r i z e r |
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It
expands the principles of the MiniDeco and the DisOrganizer
to a full 64 channels
multiFX tool, with : - 64 delays with feedback (red + blue) - 64 multimode
filters with resonance (green) - 64 x 64 graphic patch (each grid case
represents a 8 x 8 matrix, but you don't have to worried about it) -
all the Delay and Filter lines parameters can
be modulated by 4 LFOs with modular routing. The handle of the huge number of parameters
values
(about 500...) is done by the mean of a "Holistic Lines Shaping
Matrix" (™ !), each
of them allowing to adjust 64 values at once with only a few set
of controls. You can imagine that each row is one of 64
faders, their values given by the horizontal position of a colored dot and set by the
combination of the Shift, Wave (Amplitude, Phase and Ripple), Scale,
Curve and Scatter controllers. The result is of course not always
totally predictable, but if it is not enough (and if your computer
can manage it), you can chain several instances for even more
frenzied effects ;-) It can process of course a multichannel
input but also a mono one, in this case its effect is spreaded on
all the available outputs. It can also work for every number
of output channels while always processing 64 internally : just adjust
the Out Scale range to the number you want. Note that since it works at
the channel level it is space agnostic, so you may need to follow
it with a MultiMass, a SpatMass or other less
demanding plugins like a FastPatch to adapt it to
a specific speakers arrangement or spatial purposes.
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Known issue: possible switching noises if
modulating the outputs positions ; may require some power if several
animations run together. Current build date: 18/04/2020 (16/01/2023) Status:
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1~64 x 64

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a s s M o d e l e r |
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It combines a 16 channels Pitch Shifter, a
wide range 16 channels FM distorsion, a 16 channels
multinode
FFT filter and a SpatMass section to spatialize them inside
an up to 64 speakers space. Each spatial position of
the 16 inputs can control the modulation of its pitch and the spectrum shifting. - up
to
8 octaves FFT pitch shifting - 0.1Hz to 10 kHz Frequency Modulator - free shape high
quality FFT filters -
Derive and Chaos settings - up to 64 free positionning outputs -
up to 16 inputs that can be arranged, morphed and animated according
to basic 2D and 3D shapes (Sphere, Cube, Lignes, Planes, Chaos) -
Glue and Trail settings for more organic animations - 3 global
Modulators
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Current build date: 15/10/2021 Status:
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16 x
64 
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o o m |
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Push
the walls! It can be used either as a time-based "panner"
to spatialize a mono source on up to 64 outputs like a low
resolution WFS system, or to process a full
space with a kind of room simulation. It combines a 64 channels
delay, a 64 channels Low-Pass filter and a 64 channels Hall reverberation,
where all the values follow the distances between each spatial
point and the "listener" position. The global
space size can be selected from 8 to 340 meters, which finally represents
only 1 second, but if it is not enough a Super Wide Mode allows
to go up to 3400 meters / 10 seconds! The "listener"
position can act as an attractor
or a an emitter, and together with the Absorption and Inertia
parameters it allows to produce a great variety of particles like
swarms and other weird effects. The absorption parameter can
be inluenced from the relative position to a spatial point
freely definable.
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Current build date: 16/09/2022 Status:
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1-64 x 64

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1-78 x 78
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o o m u l a t o r |
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Based
on the Room 64 distance delay modulations, it replaces the
simple 1 pole LP filter that was used to simulate the distance with
a Multimode Filter and adds a Pitch/Frequency Shifter, all
values (64 Pitch Shifters + 64 Delays + 64 Filters + 64 Reverbs!) being
controlled by the relative position of the "listener"
(attractor or emitter).
It is primarily intended to work with any up to 64 points space,
directly relative to a speaker arrangement or not, but it is also very interesting
to be used on only some parts of it, or even to totally arbitrary
positions that can be further placed, moved and transformed with a SpatMass or a ScaleMass for instance.
The possibilities are nearly endless ;-)
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To do:
modulators for additional direct parameters control Current build date: 17/05/2022 Status:
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1-64 x 64 
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