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S p a c e d T e s t 6 4 |
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Up
to 64 outputs test signals: arrange the numbered balls according
to your speakers configuration (or import an "am3d" file)
and Ctrl+Click on the channels numbers. In Auto Mode
you can select a specific range of outputs, the speed and the curve/direction
of the cycle. And since localization can be very different according
the sound's shape, you can use a continuous signal or an iterative
one (with Rate and Decay parameters). - place the speakers
points in visual concordance with their spatial position (false
perspective view) - standard signal signals, a wave file can
be used as the test source - Continuous or Iterative mode with
Rate and Decay settings - Ctrl-Click on a point to generate/stop the
signal - automatic play in a selected channels Range, with Speed
and Shape setting - import / export of the spatial configuration Note : the Pink Noise source with the volume set at "-12dB" (peak
value) matches the K-20 RMS level specs.
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To do: direct switch
without the need of a modifier key Current build date: 26/01/2022
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64 (am3d)
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S p a c e d
V i e w 6 4 |
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Graphic only Peak Meters that can be visually arranged to reflect
the speakers positions and activity, according to a fake 3D view. For precise non spatial
meters up to 64 channels you can use Reaper's JS meters or
MCFX' ones.
The SpatPeaksMini is a smaller version
for smaller screens sizes ...
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Current build date: 28/01/2022
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64 x 64 (am3d)
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p h e r e P e a k s 3 6 |
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Pseudo
spherical layout view of channels peak activity.
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Current build date: 22/12/2018
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36 x 36
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u l t i L e v e l s 3 2 / 6 4 |
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-
32 or 64 channels level control - +12 /
-40 dB ranges, you can enter the values manualy - one mute button
for each channel - that's all!
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Current build date: 02/07/2022
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32 x 32 / 64 x 64
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S
i m p l e B a s s 1 8 X / 3 6 X
/ 6 4 X |
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Compact
but efficient Bass Managers: - 50 / 200 Hz crossover frequency range -
send level to up
to 2/4 LFE for each input channel - selectable crossover up
to 36 dB/oct - global Low Cut for all channels with selectable curve -
4 (or 2) LFE outputs levels The 18 channels version is in fact a "18.2"
(20 outputs),
the 36 a "36.4" (40 outputs)
whereas the 64 channels version, due to the current bus size limit in most
hosts, can behave as a "63.1"
to "60.4" one.
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Known issue: changing the filters order can generate a
high level clic, don't do it during playing... Current build
date:
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18 x 20 / 36 x 40 / 64 x 64
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S
p a c e d R o u t e |
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Available
in two versions : in the "R" version you place the
points corresponding to the speakers on the graphic and you choose what channel
they receive. With the "S" version you place
the sound's channels and choose to which outputs they must go. The
"R" is generally intended to be used on objects or tracks
to place a sound in the spakers's space, while the "S" is more
suited on the master section to adapt the space mapping to
the hardware outputs. The spatial layout is compatible with the other Spaced plugins. See
also the SpacedConvert which is in fact a SpacedRoute-S with
two sends instead of one.
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Current build date: 31/01/2023
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64 x 64 (am3d)
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S p a c e d A n a l y z e r
6 4 |
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Arrange
the channels according to their corresponding speakers positions
and select those you want to show the spectrum: it's all! If
several channels are selected the spectral view shows their sum. It
can import and export the spatial configuration with the other plugins
of the same series (Bass, Gain, Test and View).
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Current build
date: 02/02/2022
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64 x 64 (am3d)
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i m p l e A n a l y z e r 1 6 4 / 8 6 4 |
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It
is a simple wrap of Synthedit's Frequency Analyzer: just select
the channel(s) number(s) you want to show from its 64 inputs...
All the channels can also be added. There is two
plugins with one or eight simultaneous views.
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Current build date: 22/12/2018
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64 x 64
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S p a c e E d i t o r 3 6
- 6 4 |
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About
half Acousmodules use a symbolic spatial representation of the speakers
(or the inputs) positions in order to make some operations easier to do, or to allow to
produce
certain special effects. In all cases this kind of visualization
is not meant to show the sound's space (which is something a lot more
complex and subtil and must rely on hearing rather than seeing)
but to configure the tools with efficiency. In these plugins the spatial
arrangement is done interactively and can be constantly modified
according to the sounds and the user's intentions. From january 2022 it is finally
possible
to export and import these layouts to share the raw spatial datas
between different kinds of plugins -spatialization, effects, samplers,
synthesizers and utilities- which can speed up their settings
when they share the same speakers arrangement.
The SpaceEditor can edit these datas in a way that may be more suitable for people who like to
enter coordinates manually, and it also allows to convert the files
between the 36 and the 64 channels formats, allowing actually 96 plugins
to exchange their spatial configurations! A standalone version for Windows is also provided.
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Current build date:
22/03/2022
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(.am36 and .am64 files)
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| U
n i G a i n 6 4 |
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It
would be hard
to make a simpler plugin : only
one controller for 1 to 64 channels levels ! But it can be very useful to play and
automate a multichannel object's volume in Reaper with a MIDI controller,
or just as an intermediate gain adjustement between some plugins.
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Current build date: 13/12/2019
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64 x 64
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n i Q 6 4 |
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Simple
multichannel wraping of RH Biquad Filter. There is already some
excellent free 64 channels EQ (MCFX, IEM) but sometimes I need a
simpler yet even more effective filter, and this ones has a
steepness that can go up to the 16th order ! As always : be very
cautious with the PeakGain slider...
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Known issue: no gain compensation and limiter! Current build date: 04/08/2019
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64 x 64
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U
n i V e r b 6 4 |
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64
discreet channels hall reverb. It cannot intend to replace a multichannel
reverberation (such as the free 64 channels / ambisonics FndReverb from IEM),
but on the contrary of them that mix all the
channels, this one preserves the multichannel separation. It is especially useful when doing multiple complex
trajectories or when you want objects to keep their distinct spatial
position and add a localized reverberation. - very long duration up to 240 seconds
(12" x 2 x 10) - the "Mix" fader works as a "send"
to allow automations without the usual "pump reverb" effect -
global Hi Frequency limit and Damp factor - individual channels
can be turned on/off (unused channels decrease the overall CPU use) - decorelation parameter -
"quasi Freeze" button turns the duration to x20 and Mix
to 100% wet - currently
Windows only... which is a shame since
it is one of the more usefull plugins! Mac users stay tuned ;-)
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Current build date: 30/09/2022
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64 x 64 (+ HOA 7)
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U
n i V e r b 3 6 Q |
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Same
engine and principle as the UniVerb 64, but with a three
bands multichannel parametric EQ on the reverberation signal and
"only" 36 channels ...
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Current build date: 06/05/2022
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36 x 36
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n i C o m p 6 4 |
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Basic 64 channels compressor-limiter-expander. I confess that
I am very far from being a compression lover (be
it dynamic,
bit rate or spatial...) but there is of course some cases
where it can bring interesting or usefull effects. This one processes
each channel separately without any inter-channel linkage (thus
it will not work with ambisonic encoded sounds) AND it
behaves also as a dynamic expander to sculpt the sounds' material
(be cautious!). It
can be used as a soft peak limiter, but don't expect the transparency
and accuracy you may find in a high grade plugin like Barricade
from ToneBoosters or Reaper's plugin (up to 128 channels) ...
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Current
build date: 10/06/2020
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64 x 64
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T o u c h F i l t e r 6 4 |
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Use
a multitouch controller that can send Polyphonic Aftertouch messages
to sculpt the spectral mass of sounds up to 64 channels. - 64
multimode filters, up to 16th order - global touch threshold,
with curve shape and inertia settings - Weight setting for each
channel, usefull with controllers that don't have even captors
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Known issues: may
need some CPU according to the number of processed filters
; since the Peak filters are not limited they must be used with
caution Current
build date: 12/01/2022
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1-64 x 64
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M
i n i D e c o 6 4 |
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Its
name doesn't start with "Uni" but it shared the series
minimalistic UI and the unique application. Its
initial purpose was to bring subtle (or not) time decorelations
on a multichannel source. In practice, it can produce a wide range
of effects, from light flanger to bounce-like spatial
effects, iterative lines with dramatic acceleration or deceleration curves and chaotic
accumulations and resonances.
Three delay multiplicators (x5, x10, x20) allow to get long
delays even when using a few channels in Liner mode, the maximum
value of 10" being always the duration limit. If you need
longer ones you can chain several MiniDeco ;-) It can process all mono or multichannel inputs and "upscales"
them as needed to the full 64 processing channels and outputs. You
can also use for instance
only the 16 first outputs to feed a SpatMass...
the possibilities are nearly endless ;-)
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Current build date: 12/09/2022
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1 ~ 64 x 64
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F o c u s D e
l a y 3 6 / 6 4 |
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It applies the same principle with up to 36/64 delay lines with
independant variable speed buffer reading according to the "spot"
position and size. It application range is very vast, from sliding
resonant drones to scratch-like varispeed. - 36/64 independant delay
lines - times from 0.001" to 10" - global feedback - Mono
input mode : use it to spread the sound over all the outputs
with variable delays - you can chain several
ones to obtain complex and longer multitap delays ;-) See
also the SpatHaas and the Room 64.
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Current build date: 10/03/2022
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1-36 x 36 / 1-64 x 64 (am36
/ am64)
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S p a t D e l a y 1
6 3 6 / 1 6 6 4 |
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A
sixteen taps delay where each tap is associated with a spatial point,
all the sixteen ones being arranged, moved and animated as shapes
and flocks among an up to 64 channels speakers system. More, these
spatial structures can modulate the delay values, together with
the input sound's amplitude. - 16 independant delays up to 10"
with feedback - delays values can be set in a progressive order,
linear or following an acceleration/deceleration adjustable curve
and a random shift - basic spatial shapes that can be moved,
transformed and merged one into another: Sphere, Ring, Arch, Ray,
Cube, Lines, Planes - the X, Y and Z position of each spatial
point and it distance from the center can modulate the Delay values -
manual selection and ordering of the delays' channels - Flat,
Decreasing or Increasing levels with acceleration curve -
Envelope Follower to modulate the Delay parameters - Inertia
setting for very slow delay/pitch evolution or harsh modulations -
integrated 16 channels TiltEQ that follow the delays height positions
(Win only) -
the 36 channels version has also four LFO modulators to animate
the Delay and the Shapes values
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Current build date: 07/05/2022
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1 x 36 / 1 x 64 (am36
/ am64)
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| U
n i R i n g 6 4 |
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64
channels Ring Modulator. Since all the channels share the same
settings, you may prefer the following FocusRing, but this
one has the ability to mix the waveforms with a simple gesture,
and can also use a variable waveform Sample&Hold as a Ring
source for interesting effects...
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Current build date: 05/06/2021
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64 x 64
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S
p a t M a s s 8 1 8 / 8 6 4 /
1 6 3 6
/ 1 6 6 4 / 3 2
6 4 |
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The
up to sixteen inputs are put together according
to several shapes based on a sphere, a cube, lines and planes. Since
their parameters
can be combined like you want, it is possible to obtain complex 2D
or 3D shapes with only a few controls, which can be of
course automated. In spite of their
"nice" mini pseudo-3D view which doesn't show any speaker, these plugins will have little meaning with
periphonic loudspeakers arrangements and will on the contrary relay
on 2D or 3D tangible arrays. At the difference with all other
SpatMass plugins, the 818 version has also a set of four modulators
that can be connected to the important parameters, making this
plugin a kind of "light" AnimaSpat version.
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Known issue: automation works only when
the plugin's UI is visible;
audio drop
outs may occur when automating several shapes at once in the 64 channels versions. Current
build dates: 17/04/2022 - 26/06/2022 - 23/01/2023
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8 / 16 / 32 x 18 / 36 / 64 (am36
/ am64)
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c a l e M
a s s 8 6 4 / 2 4 3 6 / 1 6 6 4
/ 3 2 6 4 |
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Above
a certain number of inputs it becomes difficult to control and to automate
each spatial parameter. At the same time, what we perceive becomes a
global shape or area where individual elements still exist but are
less and less distinct. Unlike the SpatMass series, the ScaleMass needs you
to
place each input freely in the 3D space, but when it is done they are considered
as a fixed group. - Position: move all the points in the X, Y or
Z plane - Scale: reduce the groups' size to a point, align
or invert it, expand it even outside the space, with
progressive fade out based on the Areas settings - Flocking: add
organic movements and smoothness (not in the 32 inputs version) - Wide Mode: make the sound
go outside the space... and disappear Some compromises between
functionalities and efficiency are alas actually needed in
these plugins: - 864 and 2436: automation also works
when the plugin's GUI is not visible; in 1664 and 3264 it must
be opened - 2436 and 3264: no "Flocking" feature
to save resources -
1664: better efficiency
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Known issues: automation may work only when
the plugin's UI is visible (see the note above). Current build date: 23/03/2022
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24 x 36 / 8 - 16 - 32 x 64 (am36
/ am64)
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F o c u s M
a s s 3 6 / 6 4 |
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Quite
the opposite of a "spatial brush" like the Spat3D,
it is a variable sized "spherical window" or "spot"
that lets passing through or "illuminate" some part
of the multichannel sound space, from a single pin point to
its full size. Think of it as a "spatial band pass" filter. A
Shape editor allows to define how the sound's
amplitude is distributed along the Focus area, whether in a gradual
way, in ripples or downright chaotic. This density variations
are not represented on the discs on the views but in their
value bars. Aside to its normal multichannel use it can also process
a "Mono Input", in which case it will act as a kind of
advanced "panner", while in "Mono Output" mode it can behave as a "mixer".
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Current build date: 10/01/2022
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1-36 x 36 / 1-64 x 64 (am36
/ am64)
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C h a n n e l C y c l
e r 1 2 / 2 4 |
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A
simple but useful tool to animate a multichannel sound from inside:
it cycles through 2 to 12 or 24 channels according to the shape
of an LFO.
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To do: shaper Current
build date: 08/05/2022
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12 x 12 / 24 x 24
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S p a t
S t r u m e n t V B 3 2
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The
SpatStrument VB32 is by some aspect simpler to use than other
SpatStruments since its input and output spaces are fixed: a one
or two layers 32 channels grid for the inputs, and 8 points arranged
in circle or cube for the outputs. It is because its spatialization
mode is quite "inverted". Instead of moving sources between
output points, it is the output group which is moved inside the
inputs space, like we will do in a 6DOF VR game... or in real spaces. o
it can work very well for an octophonic production, but it is mainly
intended to be used in binaural, either with the internal convolution
module or an external processor. The Cube output brings
support for 360° immersion, but to be honest binaural is generally
not so good with elevation and the Circle seems to be better most
of the time... It can be simply played with the mouse for the
horizontal plane, or better with a 3D gesture controller. Exemples
of use: - binaural mix with movements (or octophonic spatialization)
of 32 mono tracks - replacements of the spatialization section
of the SpatStrument FX24/32 - interactive play with SpatStrument
A32
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Characteristics: -
32 inputs arranged in two spatial configurations: a 2D grid with
32 points, and a two layers 16 points grid - input
channels can be freeley connected to the grid's points - two
fixed layouts 8 channels outputs (Circle and Cube) - Scale: change
the output size from a point (mono) to the more distant points -
X/Y Move, with inertia setting for very smooth - Yaw (2D and
3D) + Pitch and Roll (3D) - variable size and shape Area -
in 3D mode Elevation Balance and distance - Rotation, Agitation
and Orientation animators - octophonic reverberation, with variable
sends levels according to X/Y/Center points' spatial position -
integrated convolution HRTF processor, can load custom HRTF files
(given Kemar, KU100 and four Rooms)
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S p a t
S t r u m e n t s M i n i T o o l s
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Selection of the plugins which seem to work the best with Yabridge. See
the descriptions and download on this page.
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