|
Acousmodules |
SpatStruments |
Regular |
Advanced |
Utilities |
MIDI/Controllers |
Win32/Linux |
Resources |
|
N O D A L A U D I O S P A C E
|
an alternative production and delivery format for spatial sound creation
|
Since
2003, Acousmodules plugins offer to composers a series of tools
dedicated to "real 3D" open spatial formats. If this freedom is important, it doesn't mean that Acousmodules are not able to integrate other kinds of production, as long as they are focused on sound design instead of only spatialization, as it is practiced when mixing or in concert sound systems, for which more suitable solutions exist. With the Regular Acousmodules series and special Advanced ones for volumetric spaces, Nodal Matrix Channels space is the means of proposing an intermediate format that can satisfy both those who need to fit into the general production stream, and those who wish to explore space matter with more eccentricity... |

|
Traditional
multichannel compositions are often done in low resolution
circle, once and for all; |
T h e f o r m a t
|
Nodal spaces are everywhere: from microphones setups to speaker systems, through practically every available multichannel tools (provided they do not use any particular encoding). About the term multichannel, it must be said that it is often considered, with good reason, as limited, restrictive and mostly ineffective... because our only referencies are "surround" cinema formats, octophony or "7.1.4" variations. They represent indeed "very low resolution nodal spaces", which show their weakness when compared to more appealing Higher Order Ambisonics or Object Based Audio formats. But
as in photography, while the image resolution is not the only criterium
involved, the number of pixels is nevertheless a good indicator of its quality
and of the processing possibilities it allows. Nodal Matrix Channels spaces, as for them, represent both a simplification and a generalisation over all Nodal Open spaces: they may not provide the same level of accuracy or customization, but they are easier to process and to transmit... |

|
|
|
Open
and Direct Channels |
|
Nodal
Surface |
|
Matrix
Channels |
|
Nodal
Volume |
possible
curvature degrees of the N-61 space: they don't change anything to the nodal
content, just its effect ;-)
p
r o x i m i t y < < < < < < < < < <
< < < < < < < < O
R > > > > > > >
> > > > > > > > > > e l e v a t i o n
|
|
Traditionally considered as "3D", today immersives spaces are more like envelopes that delimit a volume, not really a volume by themselves. They can be more or less curved or even folded, but their properties and possibilities remain those of a surface. Thus most spatialization tools need only two parameters to identify the sounds' occupation on such envelopes: Azimut and Elevation in polar coordinates system, or X/Y in a cartesian system Top View like the one used by Acousmodules. If we consider all these spaces as two dimensional meshes, it makes easy to apply to them complex sound-space processings, and opens interesting and useful transpositions between spaces which may look different at first glance. Real 3D spaces, with several levels of elevation AND proximity, will need 3D matrix / cubic formats. |

|
As a consequency, high resolution spaces can become more affordable and open to one another. |
||
|
Intermediate
spatial formats like Dolby Atmos and ambisonics focuse
logically on commercial distribution of media for cinema, home and
mobile devices. On the contrary, electroacoustic and acousmatic composers, and more generally musicians and sound creators who operate in not normalized environments, need to have the richest and most flexible resources at their disposal to create for original and often specialized venues. A Nodal surface format can also answer the question of composing for acousmoniums, which is something that is still rarely adressed. Given the diversity of their configurations and the variations depending on the locations they occupy, N-61 can bring a common workflow and format to create works that could be played with reasonable success both in domes – which are essential today – and in most acousmoniums... |
|
Open channels nodal devices like acousmoniums (via direct mesh adaptation) |
|
Domes (via direct mesh adaptation or through HOA encoding) |
||
|
Cinema formats and performance venues (via direct mesh adaptation or through objects encoded in ADM) |
||
T h e w o r k f l o w

Record and Generate > Transform and Compose > Adapt and Render >> Listen and PLAY!
|
From multi-microphone captations to loudspeakers performances, all operations can take place in the nodal domain. |
the Nodal Matrix ecosystem (N-61 and Nodal-Cubic)

|
Nodal
Matrix
plugins
classes cover every need, from synthesis and sampling through
spatial animation and morphing, with always the ability to process
just a single node, a dedicated zone or shape, or the whole space
at once. |
|
But
if Nodal Matrix Acousmodules constitute a complete production ecosystem,
it doesn't signify that it is a closed one! |
|
|
Hosts |
Reaper | Ardour | Bidule | Usine Hollyhock | Max/Msp ... |
|
Plugins |
MeldaProduction | Acon Digital | IEM | Fiedler Audio ... |
|
Others |
GRM Atelier | SpatGris | C-Sound | Super Collider ... |
|
* N-128 matrix needs of course hosts and plugins that support this number of channels, which is currently rarer... |
|
H o w i t w o r k s
|
You don't need to have to choose between pin-point precision and field immersion: high density Nodal Matrix can do both, and more... |
|

|
|
Nodal Audio Space |
Object Based Audio |
Higher Order Ambisonics |
|
space |
mesh, any 2D/3D shape or matrix |
(half) sphere or cube |
sphere sound field |
|
sounds |
any 2D/3D spatial mass |
points (mono), can be grouped |
sphere sound field, more or less focused |
|
sound processing |
from single node to full space |
mono + grouped objects (< 9.1.6) |
sphere sound field |
|
accuracy |
single node / space grain |
coordinates based (mono) |
depends on order: higher is better |
|
immersion |
all nodes, depends on nodal density |
(7.1.2 bed) |
sphere sound field |
|
transmission |
multichannel
file (N-61 = 61 channels) |
coded
multichannel file (< 128 channels) |
coded multichannel file (HOA7 = 64 channels) |
|
play |
nodal direct or adapted |
nodal rendering |
nodal decoding |

Nodal Matrix space is both a canvas where to attach objects, and an object itself which can be transformed at will.

|
N-61 and
Nodal-Cubic plugins use
two spatialization algorithms: |
|
|
|
|
Distance Based Amplitude Control Create
bumps and hollows, thick and thin lines, ripples and fades! |
Node Based Amplitude Control Each 61 (or more) node can respond independently to amplitude variations regardless of its spatial coordinates. NBAC opens new intuitive spatial morphologies, impossible to obtain with conventional approaches. |
some things DBAC can do (for each node):


SpatMass and ScaleMass: take advantage of the high density N-61 space to shape the sounds' spatial mass as a real object.
> Beyond
immersion: spatial modeling and sculpture <

Process sound AND space together
>
Nodal
effects process space grains! <

Link traditional
effects like Filter, Delay, Pitch Shifting and Reverberation to each N-61
node,
Process their values according to their position in space,
Animate their effect through space with realtime modulators and gestures.


> Spatial-MPE (N-61) <
Direct
polyphonic control of synthesis and sampling space,
with sensitive open surface
controllers like Sensel Morph
and Erae 2.


> Multinode Synthesis (N-61) <

Each
61 node can have a different synthesis or sample source,
and responds directly
to fingers touch with Intuitive
Instruments Exquis
whose
sensitive pads share exactly the same geometry.
Monitor ...
|
Working with intermediate formats means that they need to be rendered or adapted to the available monitoring device in the studio. N-61 and N-64C are easily downscaled to common speaker arrangements, or converted to binaural with free plugins like GRM-Tools SpaceVR and SPARTA Binauralizer. |
|
|
The
DownScaler-N61 plugin provides a direct output
to most speaker devices available in small studios with up to 12
channels. |
... Deliver and Play

Stay in the nodal domain

to benefit from the maximum available spatial precision and density.
or
Convert to encoded formats

to distribute ready-to-play media...
|
with free plugins: |
|
Reaper ReaSurround (Reaper) |
|
GRM-Tools SpaceMaster (Win & MacIntel) |
Notes:
Nodal-3D is not supported by ambisonics and Dolby Atmos, and will need to be
downscaled before to N-61.
GRM-Tools SpaceMaster and Reaper's ReaSurround
don't support more that 64 channels.
and Beyond the surface

|
Nodal Matrix spaces are not limited to flat or curved surfaces, but can of course represent real 3D volumes. It is even the best way to produce these kind of spaces with enough stability, clarity, reliefs and so on... Places equiped with volumetric speaker devices are still very rare, mainly represented by 4DSound, the Acousmonef and, from time to time, some big "multistage" acousmoniums*, but (except for 4DSound which uses a proprietary ecosystem) they could benefit already from using a node-based 3D format to exchange their productions. A number of Acousmodules Advanced plugins are already compatible with Nodal-Cubic formats, such as N-64C and N-125C. |
||
|
|
|
|
|
Monom (48 nodes 4DSound) |
Acousmonef (80 open nodes) |
BEAST acousmonium |

"Nodal-64"
(4 x 4 x 4 nodes layers) and "Nodal-125"
(5 x 5 x 5 nodes layers) formats, all with cubic cells.
* see also the 32 channels volumetric spaces of Cranelab and La grange de Banson.