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R E G U L A R
about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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Advanced
/ Open Channels plugins will always be the more precise and
effective way to create spatial sounds and compositions, because
it means that you can know exactly the spatial organization
of a loudspeaker system and take advantage
of its specific characteristics, both its possibilities and its limitations. Works
for sound installations, original performances or
special places with custom sound systems can be created with the
maximum efficiency and inventivity because they are unique and they
don't need to be transmitted to other people or to be played on
different sound systems.
A "nodal" format? Nodal
Audio Space can represent any spatial organization, from microphones
configurations to loudspeakers ensembles. It can be
defined as a network of "space samples" – the nodes – between which and
beyond the
vibrations spread, forming a mesh which can apply both to
sounds ("space grains") and to speakers devices.
Spaces... Dome,
cinema, acousmonium... this is where the
analogy with encoded formats ends.
Rendering and conversions Since the N-61 format
is not meant to be your loudspeakers device (but it can be...), like
with ambisonics and Atmos you will
need to convert it to the real speakers you use for monitoring, or to distribute and play. If the production is entirely done in
N-61 format, the conversion can take place only once, when monitoring
or when playing in public.
The best and easiest tools to
do nodal conversions are actually the free GRM-Tools SpaceMaster (DBAP) or SPARTA
Panner (VBAP), and in Reaper (which is
highly recommended in all cases) the ReaSurround. Since they
are plugins you don't need complex routing and audio exchanges, but if you prefer to use standalone applications for
final rendering, some excellent tools are of course also available,
as well as if you need to do encoding (see the Examples
below).
To summarize Advantages of using
N-61 format for creation: Inconvenients: FAQ: |
about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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Two (or three) kinds... N-61 plugins process internally
the sounds' spatial matter according to this
spatial organization, meaning that users don't need to worry
about it... until of course they want to listen or to export
to ther formats, in which cases tools are provided (see above). Most of N-61 plugins offer two views: "cubic" and "spherical". Both consist of a Top View, which is "polar stereographic" in the case of the spherical one. The cubic one may be a little better concerning the spatial eveness when using thin areas, but the spherical one will better match the view of domes and some animation settings. So just choose what is more convenient for each purpose, knowing that switching from one to the other is lossless.
Every
VST3 host that support 64 channels plugins and files will be fine...
which ultimately amounts to saying that the choice isn't very large! As
for the OS, Linux is alas still not supported, and on Mac the problem is the same as for all
Acousmodules: they are not signed and notarized, and there
is still a number which is
Intel only.
Fast Help There
is yet no proper manuals, but the FastHelp document must give you the more important
answers to legitimate questions which might arise when using these
plugins. Since they often share the same graphic interface
elements and functionalities you even don't have to read everything... Acousmodules Regular Fast Help PDF
Downloads Each
plugin can be downloaded separately, but here is the full pack of
N-61 versions. I will try to maintain it up to date... beta versions!
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This series of plugins
process
only the space – the spatial matter of sounds –, without changing other sounds'
aspects like phase or spectrum.
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P o w e r P a n n e r - N 6 1 |
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Current
build date: 30/03/2026 |
2 > 61 |
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M a s s D i s p a t c h - N 6 1 |
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Current
build date: 06/03/2026 |
24 > 61 |
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S p a t T o u c h - N 6 1 |
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Current
build date: 26/03/2026 |
1/61 > 61 |
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S p a t K e y s - N 6 1 |
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Its more original feature is an arpeggiator which allows to create spatial and rythmic patterns. Like a melodic one,
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To do: arpeggiator
improvements |
1>61 > 61 |
MacOS |
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S p a t M a s s - N 6 1 |
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Known issue: automations works only when
the plugin's UI is visible! |
8 > 61 |
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A n i m a S p a t - N 6 1 |
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See also the AnimaSpat 1664 with more modulations. |
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Known issue: automations works only when
the plugin's UI is visible! |
8 > 61 |
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| S c a l e M a s s - N 6 1 |
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Known issues: automation work only when
the plugin's UI is visible ; drop-outs may occur during automations. |
16 > 61 |
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F o c u s M a s s - N 6 1 |
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Current build date: 30/03/2026 |
1 / 61 > 61 |
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S h u t t e r M a s s - N 6 1 |
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- Shaper: draw how the amplitude
varies along the shutter axis It can work either with a mono input, in which case it acts as an original and powerful spatialization tool, or a Direct Channels or N-61 input. |
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Current build date: 05/03/2026 |
1 / 61 > 61 |
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| S p a c e M o r p h - N 6 1 |
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- Area Volume: can be used to spread
the space, for effects like low order ambisonics Please note that it is NOT suitable to realtime modulation. |
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Known issues: drop outs will
occur
during automations... don't do it! |
61 > 61 |
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N o d e M a s s - 6 1 3 6 a n d 6 1 8 0 |
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Known issues: drop outs
will occur during automations... don't do it! |
61 > 36 / 80 |
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about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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The Focus and Shutter familiies constitute a kind
of modular FX system by itself.
At the difference of usual multichannel effects they can process
each channel independantly through a simple yet powerful spatial interface.
In most plugins,
the input can be either
mono or nodal, meaning that you can use them as a spatialization
tool (1 > 61) or as multi-effects (61 > 61) that can be easily
chained together. |
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F o c u s F i l t e r - N 6 1 |
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Current
build date: 23/03/2026 |
1 / 61 > 61 |
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S h u t t e r F i l t e r - N 6 1 |
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Current build date: 16/04/2026 |
1 / 61 > 61 |
MacOS |
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T o u c h F i l t e r - N 6 1 |
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Current build date: 11/03/2026 |
1 < 61 > 61 |
MacOS |
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Z o n e s F i l t e r - N 6 1 |
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Current
build date: 10/03/2026 |
61 > 61 |
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S p a t D e l a y - N 6 1 |
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Current build date: 07/03/2026 |
1 > 61 |
MacOS |
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F o c u s D e l a y - N 6 1 |
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Current build date: 23/03/2026 |
1 / 61 > 61 |
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S h u t t e r D e l a y - N 6 1 |
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Current build date: 05/03/2026 |
1 / 61 > 61 |
MacOS |
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| F o c u s P i t c h - N 6 1 |
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Known issue: may
need some power... |
1 / 61 > 61 |
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S h u t t e r P i t c h - N 6 1 |
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Current build date: 06/03/2026 |
1 / 61 > 61 |
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F o c u s V e r b - N 6 1 |
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Known issue: may
need some power... |
61 > 61 |
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S h u t t e r V e r b - N 6 1 |
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Current build date: 06/03/2026 |
61 > 61 |
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Z o n e s V e r b - N 6 1 |
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Current build date: 10/03/2026 |
61 > 61 |
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See also, in Open Channels: |
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about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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"Samplers" represent for me the best way to associate sound and space materials. The gestures can controls both the spatial mass and most characteristics of the sound, such as pitch/playback rate, loop points (granular), spectrum with filters and various modulations. All plugins are based on Elena Design "Sampling engine v1". Next versions due to summer 2026 will be a lot more efficient for RAM use...
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| B r u s h S a m p l e r - N 6 1 | |||
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Current build date: /02/2026 |
1 > 61 |
MacOS |
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| M P E S a m p l e r - N 6 1 |
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The playability of this plugins depends a lot on the MPE controllers
and their settings, notably their ability to allow the fingers
to a wide range of X and Y movements. Actually the best spatial control
is obtained with the Sensel
Morph thanks to its free continuous surface and high pressure
sensitivity, followed by Erae 2. |
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Known issue: random
Pitch doesn't work on Mac; Pitch Bend is always active;
possible short sliding spatial position on Notes On |
1 > 61 |
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| M a s s S a m p l e r - N 6 1 |
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Known issue: in REC
mode connecting or removing a patch
cable ERASES the sample! |
16 > 61 |
MacOS |
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| R o o m S a m p l e r - N 6 1 |
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Current build date: 20/02/2026 |
1 > 61 |
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| E x q u i s S a m p l e r / P l a y e r - N 6 1 |
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Known issues: the RAM use can be very important
with long samples, next version will adress this problem |
61 > 61 |
MacOS |
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See also, in Open Channels: |
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about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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| B r u s h S y n t h - N 6 1 |
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Current build date: |
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| M P E S y n t h - N 6 1 | |||
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Known issues: LFO1 spatial modulation
is monophonic; Note value and Pitch Bend are always linked; possible
sliding position on Notes On |
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MacOS |
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| T o u c h S y n t h - N 6 1 |
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To do: improve arpeggiator |
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MacOS |
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| P a r t i c l e s S y n t h - N 6 1 | |||
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Current build date: |
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about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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S p a c e T e s t - N 6 1 |
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Current build date: 20/02/2026 |
61 |
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S p a c e R o u t e - N 6 1 |
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Select one channels among 64 for each N-61 node. |
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Current build date: |
64 > 61 |
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S p a c e V i e w - N 6 1 |
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Current build date: 24/03/2026 |
61 |
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| D o w n S c a l e r - N 6 1 |
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To do: improve nodal
balance of amplitudes |
61 > 12 |
MacOS |
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N o d a l R e s a m p l e r - 2 D |
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Bidirectional nodal surface space resampler from/to: |
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Current build date: |
64 x 64 |
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about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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(all the plugins presented on this page are FREE)
Listen in binaural Most spatial productions
are done in places which don't have as disposal a convenient loudspeaker
system, so headphones is sometimes the only viable solution.
Render to a 2D/3D
surface space For all spaces
which can be defined as a surface mesh (domes, "Dolby Atmos", most
acousmoniums...), every spatialization tool which allows to process
a 64 channels input can be used to do the rendering.
Convert to Higher Order Ambisonics Ambisonics coding
has become a de facto standard for domes in most institutionnal
places, and thanks to its ability to reduce the order for smaller ones
it is very pratical to render to various speakers distribution.
Reminder about effects of ambisonic coding Like FFT to PCM
digital sound, Ambisonics use a different representation than the
reality: time/amplitude' sound and PCM is converted into frequency
harmonics, and microphones capsules or loudspeakers vibration sources
are converted into "spherical harmonics". The FFT
size and the ambisonics order both define the quality of the conversion.
In a symetric way, it is possible to Integrate HOA sounds in a Node-61 production, BUT one cannot guarantee that the speaker device geometry will stay correct (= equidistant sphere), thus it may work nicely with synthetic sources but less with microphonic ambiances.
decoding a 7th order ambisonic sound with IEM AllRADecoder to integrate in a "Nodal 61" production
Export in Dolby Atmos ADM
encoding "Nodal
61" to Dolby Atmos ADM, in the form of 61 mono objects with Fiedler Dolby Atmos Composer
Essential |
about | spatialization | effects | sampling | synthesis | utilities | examples | tools
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OK, Nodal-61 format
needs 61 channels... so you need a software which support generally
64 inputs/outputs, 64 channels of processing AND, for DAWs, which
allows to read and write 64 channels audio files, all this
without any kind of coding...
Spatialization only (mostly panning)
Effects (mostly Direct Channels)
Through 7th order HOA
conversions:
Synthesis / sampling Through 7th order HOA
conversions:
Modular hosts and programmation applications
Additional resources |

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16/04/2026: ShutterFilter-N61
wrong modulation labelling |