Acousmodules |
SpatStruments |
The Guide! |
Spatialization |
Effects |
Sampling |
Synthesis |
Utilities |
Win32/Linux |
MIDI/Controllers |
Resources |
R E S O U R C E S / S U P P O R T
Ces dernières années ont marqué
une évolution très rapide du paysage spatial
sonore. De mon côté, avec la série de plugins 64 bits
pour Windows et MacOS depuis 2018, il
est devenu nécessaire de mettre à jour et de repenser
l'ensemble des tutoriels que j'avais déjà consacrés
aux Acousmodules
et à leur environnement. Les ressources présentes sur cette page devraient aider à clarifier certains aspects de l'utilisation des Acousmodules et du travail multiphonique en général ? |
Recent years have marked a very rapid evolution
of the spatial landscape sound. On my side, with the 64-bit series of plugins
for Windows and MacOS since 2018, it has become necessary to update and rethink
the whole tutorials I had already devoted to the Acousmodules
and their environment. Resources on this page should help to clarify certain aspects of the use of Acousmodules and multiphonic work in general ? |
tutorials
- hosts compatibility - videos - gesture controllers - other
free multichannel tools - comparison
charts
T U T O R I A L S |
Tuto-Start : how to start a multichannel project in various hosts (Reaper, Bidule, Audiomulch, VSTHost, Usine...) Quelques planches illustrées (currently only in French, but the pictures can be understandable...) |
O S C o m p a t i b i l i t y
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To be listened with headphones !
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In French only (janvier 2019) |
Configuration de base dans Reaper (29'40)
La série Spat3D (45')
Le SpatMass (26'50)
L'AnimaSpat (20')
Méthodes alternatives : le SpatKeys, le SpatLine et le MassBlender (44'50)
La série Focus (36'50)
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O T H E R F R E E M U L T I C H A N N E L P L U G I N S & T O O L S(for not free ones, you can look here) |
SpatializationOpen spaces : Ambisonics only : "Effects"Mathias Kronlachner MCFX : filters,
delays and convolution up to 64 channels InstrumentsVCVRack
: modular synth BinauralAnaglyph : advanced binaural panner Standalone apps & utilitiesADMix (Mac,
Win)
: Object Based tools HostsArdour
(Lin, Mac, Win) : DAW (theoretically unlimited channels, VST2 / AU / LADSPA) Audio routers (free or not)BlackHole (Mac
free) : up to 64 or 128 channels (used by SpatGris) |
These charts are of course not made to tell which is "the best", but to help to choose the most appropriate tool for a specific task.
Reaper's ReaSurround, GRM-Tools Spaces-3D and the spatialization Acousmodules series
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ReaSurround |
GRM-Tools Spaces-3D |
Acousmodules |
number of inputs |
up to 64 |
up to 64 |
up to 2, 8, 16 (36, 64) |
number of outputs |
up to 64 |
up to 64 |
up to 18, 36, 48, 64, 80 or 128 |
method |
Distance Based Amplitude Control (Absolute) |
Distance
Based Amplitude Panning |
Distance Based Amplitude Control |
view |
1 top view with height perspective simulation |
1 view that can be either 3D, top or front |
2 views (top and front) |
inputs visibility |
no option |
no option |
selectable |
output visibility |
no option |
no option |
selectable + colour |
layouts edition |
inline |
separate editors for inputs and outputs |
inline + dedicated plugin and app |
import / export |
no |
yes |
yes |
edition method |
mouse only |
mouse and value entry |
mouse only + value entry in editor |
precision / easyness : horizontal plane |
zoom possible but only to the center |
zoomable interface, Top View selectable but there is always some perspective effect |
non numerical values/entries, but big objects and precision mode with the Ctrl/Cmd key |
precision / easyness : |
values are shown when moved but the perspective effect on the bars lengths and the influences circles make it visually very confusing and practically unusable with high number of channels |
zoomable interface, perspective depth can be changed, selectable front view |
special Front View |
distance settings |
Influence per output + Diffusion level per input with Diffusion Bias (horizontal plane) |
global Spread parameter, Horizontal priority |
Area per output + global Area Volume + Distance Compensation + Center Compensation |
area shape |
no |
linked to the Spread factor |
from very exponential to very logarithmic |
distance visualization |
static (Influence circles) |
dynamic (small spheres) |
dynamic (separated amplitude bars) |
periphonic efficiency |
depends on the mode : easy but weak in DBAP, may be difficult with other modes |
easy, but compromise between precision and continuity (Spread and shape are linked) |
can be tricky with the "3D" series, |
periphonic phantoms |
in DBAP mode |
good in 2D, DBAP dependant |
Center Compensation parameter (works better in the Layer based versions) |
position informations |
coordinates during change / when selected |
inline coordinates, amplitude |
none |
inputs links |
parallel, rotate, shrink, go to speaker (not automatable) |
always (separated inputs control is not possible !), according to layouts |
2 inputs : X/Y/Z continuous symetry modes |
automations |
X/Y/Z + density for each input |
global XYZ, global orientation + spread (+ agitation) |
2 / 16 inputs (Spat3D) : X/Y/Z for each input |
CPU resources (on the same computer / project) |
2 x 64 : static 0.8% |
2 x 64 : static |
2 x 64 : static 0.7 % |
others |
inputs and outputs gains, level meters, zooms |
agitation, trajectories |
complex animations (AnimaSpat) |
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to resume |
+ |
+ |
+ |
Multichannels reverberations plugins (8 channels / o2 minimum)(note that the acousmodules' reverbs are actually available only on Windows) |
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max channels |
mode |
type |
max duration |
settings |
automations |
notes |
CPU |
Cockos ReaVerb |
64 |
whole space, multiple IRs possible |
IR |
IR |
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UniVerb 64X |
64 |
each channel is processed independantly but all share the same settings |
hall |
120" |
Time, Hi Freq, Damp, each channel can be turned on/off independantly |
Mix, Time, Hi Freq, Damp |
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DiffuseVerb 64X |
64 |
independant channels processing with 3D neighbouring diffusion |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
no |
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FocusVerb 64X |
64 |
independant channels processing with variable size and position sphere based mix values |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
Send, Time, Hi Freq, Damp |
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ScatterVerb 64X |
64 |
each channel is processed independantly according to macro controls |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
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ZoneVerb 64 |
64 |
each channel is processed independantly according to the speakers graphic positions |
hall |
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ColourVerb 64 |
64 |
each channel is processed independantly |
synthetic IR |
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Noise seed, Harmonic tone, channel Derive, Noise/Harmonic balance, Length, graphic filter |
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IRVerb 16 |
1x16 |
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IR |
IR |
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IEM FdnReverb |
64 |
whole space, delay depending on the channel number (1 is the shorter) |
Fdn |
about 10" |
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MeldaProductions |
64 |
CharmVerb : multiple stereo |
multiple / IR |
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Spacelab |
24 / 256 |
whole space according to the spatial format |
multiple |
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Stratus 3D & Symphony 3D |
22 |
whole space according to the spatial format |
multiple |
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channels 4/19 (LFE) are not processed! |
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Verberate Immersive |
13.1 |
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multiple |
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channel 4 (LFE) is not processed! |
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Flux/IRCAM |
7.1.4 |
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Zephyr |
8 |
VBAP |
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LiquidSonics Cinematic Room |
14 |
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DearVR Pro |
1x12 |
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ambisonic mode |
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IEM FdnReverb |
7th |
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Fdn |
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Flux/IRCAM |
3rd |
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Zephyr |
3rd |
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Noise Maker |
3rd |
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+ standalone |
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Flux SpatRevolution |
64 |
acoustic models |
room simulation, |
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Usine Hollyhock |
64 |
channel independant or mixed |
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Sound Trajectory |
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(ambisonic) |
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Spatial format conversions |
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Alternatives
to the Space Converters: for spherical layouts only, and if you don't need precise points
> 5th or 7th order ambisonics with IEM's encoder/decoder (free); for 3D surround and spherical, if you can spend some money >
Flux Spat Revolution (1600 € + iLock + powerfull
computer) or IRCAM's Panoramix (120
€); for everything, if you don't mind eyes bleeding
and nervous breakdowns > Reaper's ReaSurround; for everything
too
> GRM-Tools SpaceMaster (free and the easiest
to use). |
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Ins / Outs |
method |
speakers layouts |
precision * |
easyness ** |
CPU Win/Mac *** |
compatibility |
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ReaSurround |
64 / 64 |
DBAC 3D / DBAP |
everything |
good / average |
good to bad (UI) |
100 % |
Reaper only |
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SpaceConverter-3L |
64 / 64 |
DBAC 2D + Layers |
everything |
very good |
good |
29 % / 49 % |
VST3 / AU |
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SpaceConverter-3D |
36 / 36 - 64 / 64 |
DBAC 3D |
meshed |
good |
average |
45 % / |
VST3 / AU |
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SpacedConvert 64 |
64 / 64 |
direct channels |
everything |
(direct) |
good |
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VST3 / AU |
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ScaleLines 4X16 |
64 / 64 |
DBAC 1D + Layers |
(dome) |
very good |
good |
32 % / |
VST3 / AU |
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SpaceInFaders |
64 / 64 - 80 / 64 |
direct amplitudes |
everything |
very good |
bad (slow) |
43 % / |
VST3 / AU |
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64 / 64 |
DBAP |
everything |
good |
good |
200 % / 185 % |
VST / AU |
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64 / 64 |
ambisonics |
sphere based |
bad to average (7th order) |
very good |
63 % / 64 % |
VST / AU |
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64 / 64 |
VBAP / DBAP / ambisonics |
sphere based |
variable |
average |
(VBAP) high |
standalone + bridge + OSC |
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64 / 64 |
VBAP / DBAP / LBAP / ambisonics |
sphere based / everything |
variable |
good |
(VBAP) extreme |
standalone + bridge + plugin + OSC |
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128 / 128 |
VBAP / LBAP |
sphere based / everything |
variable |
good / |
(VBAP) |
MAC standalone + Jack + plugin + OSC |
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* possibility to render a single
point and to choose how each point extends to its neighbours |
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