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Acousmodules |
The Guide! |
SpatStruments |
Spatialization |
Effects |
Sampling |
Synthesis |
Utilities |
Win32/Linux |
MIDI/Controllers |
Resources |
R E S O U R C E S / S U P P O R T
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Recent years have marked a very rapid evolution
of the spatial landscape sound. On my side, with the 64-bit series of plugins
for Windows and MacOS since 2018, it has become necessary to update and rethink
the whole tutorials I had already devoted to the Acousmodules
and their environment. Resources on this page should help to clarify certain aspects of the use of Acousmodules and multiphonic work in general ? |
tutorials
- hosts compatibility - videos - gesture controllers - other
free multichannel tools - comparison
charts
T U T O R I A L S |
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Tuto-Start : how to start a multichannel project in various hosts (Reaper, Bidule, Audiomulch, VSTHost, Usine...) Quelques planches illustrées (currently only in French, but the pictures can be understandable...) |
O S C o m p a t i b i l i t y
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To be listened with headphones !
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In French only (janvier 2019) |
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Configuration de base dans Reaper (29'40)
La série Spat3D (45')
Le SpatMass (26'50)
L'AnimaSpat (20')
Méthodes alternatives : le SpatKeys, le SpatLine et le MassBlender (44'50)
La série Focus (36'50)
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O T H E R F R E E M U L T I C H A N N E L P L U G I N S & T O O L S(for not free ones, you can look here) |
SpatializationOpen spaces : Ambisonics only : "Effects"Mathias Kronlachner MCFX : filters,
delays and convolution up to 64 channels InstrumentsVCVRack
: modular synth BinauralAnaglyph : advanced binaural panner Standalone apps & utilitiesADMix (Mac,
Win)
: Object Based tools HostsArdour
(Lin, Mac, Win) : DAW (theoretically unlimited channels, VST2 / AU / LADSPA) Audio routers (free or not)BlackHole (Mac
free) : up to 64 or 128 channels (used by SpatGris) |
These charts are of course not made to tell which is "the best", but to help to choose the most appropriate tool for a specific task.
Reaper's ReaSurround, GRM-Tools Spaces-3D and the spatialization Acousmodules series
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ReaSurround |
GRM-Tools Spaces-3D |
Acousmodules |
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number of inputs |
up to 64 |
up to 64 |
up to 2, 8, 16 (36, 64) |
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number of outputs |
up to 64 |
up to 64 |
up to 18, 36, 48, 64, 80 or 128 |
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method |
Distance Based Amplitude Control (Absolute) |
Distance
Based Amplitude Panning |
Distance Based Amplitude Control |
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view |
1 top view with height perspective simulation |
1 view that can be either 3D, top or front |
2 views (top and front) |
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inputs visibility |
no option |
no option |
selectable |
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output visibility |
no option |
no option |
selectable + colour |
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layouts edition |
inline |
separate editors for inputs and outputs |
inline + dedicated plugin and app |
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import / export |
no |
yes |
yes |
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edition method |
mouse only |
mouse and value entry |
mouse only + value entry in editor |
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precision / easyness : horizontal plane |
zoom possible but only to the center |
zoomable interface, Top View selectable but there is always some perspective effect |
non numerical values/entries, but big objects and precision mode with the Ctrl/Cmd key |
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precision / easyness : |
values are shown when moved but the perspective effect on the bars lengths and the influences circles make it visually very confusing and practically unusable with high number of channels |
zoomable interface, perspective depth can be changed, selectable front view |
special Front View |
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distance settings |
Influence per output + Diffusion level per input with Diffusion Bias (horizontal plane) |
global Spread parameter, Horizontal priority |
Area per output + global Area Volume + Distance Compensation + Center Compensation |
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area shape |
no |
linked to the Spread factor |
from very exponential to very logarithmic |
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distance visualization |
static (Influence circles) |
dynamic (small spheres) |
dynamic (separated amplitude bars) |
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periphonic efficiency |
depends on the mode : easy but weak in DBAP, may be difficult with other modes |
easy, but compromise between precision and continuity (Spread and shape are linked) |
can be tricky with the "3D" series, |
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periphonic phantoms |
in DBAP mode |
good in 2D, DBAP dependant |
Center Compensation parameter (works better in the Layer based versions) |
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position informations |
coordinates during change / when selected |
inline coordinates, amplitude |
none |
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inputs links |
parallel, rotate, shrink, go to speaker (not automatable) |
always (separated inputs control is not possible !), according to layouts |
2 inputs : X/Y/Z continuous symetry modes |
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automations |
X/Y/Z + density for each input |
global XYZ, global orientation + spread (+ agitation) |
2 / 16 inputs (Spat3D) : X/Y/Z for each input |
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CPU resources (on the same computer / project) |
2 x 64 : static 0.8% |
2 x 64 : static |
2 x 64 : static 0.7 % |
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others |
inputs and outputs gains, level meters, zooms |
agitation, trajectories |
complex animations (AnimaSpat) |
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to resume |
+ |
+ |
+ |
Multichannels reverberations plugins (8 channels / o2 minimum)(note that the acousmodules' reverbs are actually available only on Windows) |
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max channels |
mode |
type |
max duration |
settings |
automations |
notes |
CPU |
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Cockos ReaVerb |
64 |
whole space, multiple IRs possible |
IR |
IR |
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UniVerb 64X |
64 |
each channel is processed independantly but all share the same settings |
hall |
120" |
Time, Hi Freq, Damp, each channel can be turned on/off independantly |
Mix, Time, Hi Freq, Damp |
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DiffuseVerb 64X |
64 |
independant channels processing with 3D neighbouring diffusion |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
no |
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FocusVerb 64X |
64 |
independant channels processing with variable size and position sphere based mix values |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
Send, Time, Hi Freq, Damp |
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ScatterVerb 64X |
64 |
each channel is processed independantly according to macro controls |
hall |
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Time, Hi Freq, Damp, each channel can be turned on/off independantly |
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ZoneVerb 64 |
64 |
each channel is processed independantly according to the speakers graphic positions |
hall |
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ColourVerb 64 |
64 |
each channel is processed independantly |
synthetic IR |
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Noise seed, Harmonic tone, channel Derive, Noise/Harmonic balance, Length, graphic filter |
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IRVerb 16 |
1x16 |
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IR |
IR |
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IEM FdnReverb |
64 |
whole space, delay depending on the channel number (1 is the shorter) |
Fdn |
about 10" |
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MeldaProductions |
64 |
CharmVerb : multiple stereo |
multiple / IR |
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Spacelab |
24 / 256 |
whole space according to the spatial format |
multiple |
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Stratus 3D & Symphony 3D |
22 |
whole space according to the spatial format |
multiple |
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channels 4/19 (LFE) are not processed! |
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Verberate Immersive |
13.1 |
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multiple |
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channel 4 (LFE) is not processed! |
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Flux/IRCAM |
7.1.4 |
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Zephyr |
8 |
VBAP |
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LiquidSonics Cinematic Room |
14 |
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DearVR Pro |
1x12 |
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ambisonic mode |
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IEM FdnReverb |
7th |
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Fdn |
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Flux/IRCAM |
3rd |
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Zephyr |
3rd |
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Noise Maker |
3rd |
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+ standalone |
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Flux SpatRevolution |
64 |
acoustic models |
room simulation, |
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Usine Hollyhock |
64 |
channel independant or mixed |
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Sound Trajectory |
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(ambisonic) |
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Spatial format conversions |
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Alternatives
to the Space Converters: for spherical layouts only, and if you don't need precise points
> 5th or 7th order ambisonics with IEM's encoder/decoder (free); for 3D surround and spherical, if you can spend some money >
Flux Spat Revolution (1600 € + iLock + powerfull
computer) or IRCAM's Panoramix (120
€); for everything, if you don't mind eyes bleeding
and nervous breakdowns > Reaper's ReaSurround; for everything
too
> GRM-Tools SpaceMaster (free and the easiest
to use). |
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Ins / Outs |
method |
speakers layouts |
precision * |
easyness ** |
CPU Win/Mac *** |
compatibility |
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ReaSurround |
64 / 64 |
DBAC 3D / DBAP |
everything |
good / average |
good to bad (UI) |
100 % |
Reaper only |
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SpaceConverter-3L |
64 / 64 |
DBAC 2D + Layers |
everything |
very good |
good |
29 % / 49 % |
VST3 / AU |
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SpaceConverter-3D |
36 / 36 - 64 / 64 |
DBAC 3D |
meshed |
good |
average |
45 % / |
VST3 / AU |
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SpacedConvert 64 |
64 / 64 |
direct channels |
everything |
(direct) |
good |
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VST3 / AU |
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ScaleLines 4X16 |
64 / 64 |
DBAC 1D + Layers |
(dome) |
very good |
good |
32 % / |
VST3 / AU |
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SpaceInFaders |
64 / 64 - 80 / 64 |
direct amplitudes |
everything |
very good |
bad (slow) |
43 % / |
VST3 / AU |
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64 / 64 |
DBAP |
everything |
good |
good |
200 % / 185 % |
VST / AU |
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64 / 64 |
ambisonics |
sphere based |
bad to average (7th order) |
very good |
63 % / 64 % |
VST / AU |
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64 / 64 |
VBAP / DBAP / ambisonics |
sphere based |
variable |
average |
(VBAP) high |
standalone + bridge + OSC |
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64 / 64 |
VBAP / DBAP / LBAP / ambisonics |
sphere based / everything |
variable |
good |
(VBAP) extreme |
standalone + bridge + plugin + OSC |
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128 / 128 |
VBAP / LBAP |
sphere based / everything |
variable |
good / |
(VBAP) |
MAC standalone + Jack + plugin + OSC |
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* possibility to render a single
point and to choose how each point extends to its neighbours |
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