Acousmodules |
SpatStruments |
The Guide! |
Spatialization |
Effects |
Sampling |
Synthesis |
Utilities |
Win32/Linux |
MIDI/Controllers |
Resources |
Il est très regrettable
que la grande majorité des instruments et des plugins
soient toujours limités à générer leurs
sons en stéréophonie. Et encore, il ne s'agit le plus
souvent que de placer des effets stéréo en fin
de chaîne du processus... Les plugins de cette page n'ont pas vocation à
rivaliser avec les grands synthétiseurs du marché, mais ils permettent de générer
des sons qui disposent d'un espace interne original, et finalement
de possibilités de création de assez inouïes
;-) |
It is very unfortunate that the vast majority of instruments
and plugins are still limited to generating their sounds in stereophony.
And even then, it is often only a matter of placing stereo effects
at the end of the process... The plugins on this page are not intended to compete with the
big synthesizers on the market, but they allow you to generate sounds
that have an original internal space, and finally some unbelievable
possibilities of creation of quite unheard of ;-) |
Certaines versions sont également disponibles sous forme d’applications autonomes pour Windows grâce à Herman Seib's SAVIHost. Cela signifie que vous pouvez les exécuter directement avec votre carte son multicanal et contrôleurs MIDI. Cela peut être plus rapide pour les essayer au lieu d’avoir à traiter les paramètres parfois compliqués de certains hôtes, et vous pouvez même enregistrer leurs sorties sous la forme de fichiers wave jusqu'à 32 canaux ;-) |
Some versions are also available as standalone applications for Windows, thanks to Herman Seib's SAVIHost. This means that you can run them directly with your multichannel soundcard and MIDI controllers. It can be faster to test them instead of having to deal with the sometimes convoluted settings of some hosts, and you can even record their outputs up to 32 channels wave files ;-). |
Note that the plugins that use the "3D" spatial mode can import and export the spatial configuration files that are compatible with all the similar acousmodules of other categories. |
Global downloads |
BundleThe
bundles contain a selection of most plugins in each category, but not always
the more recent versions: look at the Current build
dates. |
Fast Help pdfThe essential document that
describes all the plugins parameters! |
+ Configs & PresetsThe spatial configs files to be
imported/exported in most plugins based on a "3D" graphical
channels organization Soon, a selection of plugins' presets
for all categories, just unpack in: |
The files
VST3 Windows
Mac AU
MacIntel VST3
(for everybody) |
M P E S y n t h 8 4 8 L / 8 6 4 |
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MPE based
Polyphonic
synthesizer, for both synthesis parameters
and spatial animations: |
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Known issues: LFO1 spatial modulation
is monophonic; Note value and Pitch Bend are always linked; possible
sliding position on Notes On |
8 > 48 / 64 |
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Monophonic
synthesizer with spatial modulations: |
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Known issues: not buffer optimized; strange
things may happen. |
32 / 48 / 64 |
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F o c u s S y n t h 3 6 / 6 4 |
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The synthesis parameters are very basic, having
not even a filter
but it can make interesting "additive" spatial textures,
like with 36 or 64 Theremins playing together, each with its own
place in space ;-) |
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire ; the 64 channels version may need some power. |
36 / 64 |
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Application of the "Kaleido principle" to synthesis
(see KaleidoSampler, KaleidoTone
and KaleidoMass): |
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Current build date: 25/02/2022 |
64 / 128 |
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It can be considered as a kind of pre-patched
modular system where each oscillator can have a different spatial
position and animation. All the parameters are modulated
according to the 8 animated XYZ positions within spatial ranges, quantization
and custom curves. |
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Known issues: the 64 channels version may need some power
and an efficient buffer... |
36 / 64 |
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Important note
about the following
plugins: |
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Just a few buttons to trig each time one unexpected sound (or
even nothing...) ! |
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack. |
64 |
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It
replaces the unique synth module of the UniSynth by up to
32 ones, each of them having two multishape FM oscillators
and a multimode resonant filter. |
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack.. |
64 |
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M P E S y n t h 5 6 4 |
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MPE based
Polyphonic
synthesizer, for both synthesis parameters
and spatial animations: |
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To do: more global
modulations |
5 > 64 |
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Not quite yet another synthesizer with a modulation "matrix"... |
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire ; possible switching noises when
modulating the outputs positions. |
64 |
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M a s s S y n t h 1 6 3 6 / 1 6 6 4 |
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It
is a kind of hybrid between the MultiSynth and the AnimaSynth
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Current build date: 25/02/2022
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36 / 64 |
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A g g r e g a S y n t h 2 4 - 3 6 |
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It
adds to the MultiSynth a ScaleMass processing
section that allows to gather all the 24 synth modules into a single
point or to spread them allover the space, according to the place
you have first defined for each of them. |
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Current build date: 25/02/2022
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24 > 36 |
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B l e n d e r S y n t h 6 4 |
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3D
distance based mixing and modulation of 24 independant synthesizers
whose output can be sent to up to 4 among 64. To make the control
easier they are grouped by two to share the same Level balance and
control Area. |
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Known issues: some values are reinitialized
when connecting / disconnecting a patch wire. |
24 > 64 |
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S y n t h X p l o r e r 3 2 8 |
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Explore a space made with up 32 independant synthesizer modules by the mean of a group of 8 virtual microphones
! |
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Current build date: 25/02/2022 |
32 > 8 |
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N o d e S y n t h 3 D |
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The
JoySynth was one of my first plugins, and its principle was
inspired by the old INA-GRM processor SYTER: each "ball"
represented an ensemble of parameters values, and when you moved between
them these values were interpolated. |
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Current build date: work in
progress ... |
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