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P E S y n t h |
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MPE based
Polyphonic
synthesizer, for both synthesis parameters
and spatial animations: - 8 polyphony
voices - full Spat3D spatial mass section
compatible with any spatial arrangement with up to 64 channels (works
best with networks speakers arrangements / Nodal-64) - 3 multishape oscillators
(sine, triangle, saw, pulse, white and pink noise), oscillator 3 has
a Moog filter -
Ring Modulation between osc2 and 3 - 1 raw oscillator (no antialiasing)
with resonator - oscillators 2, 3 and
4 can act as LFO - 1 PD synthesis oscillator with feedback loop - free Pitch quantization for each
oscillator, up to 1 octave steps - keyboard control can be set from 0 to 100% and from
left to right or inverted independantly for each oscillator - FM and Sync between all oscillators -
multimode filter - 2 separate LFO, up to audio rate - 2 ADSR
envelopes with time velocity control, 4 simpler ADSR with multiple
destinations -
XYZ MPE gestures can modulate most synthesis parameters and the
3D position of the 8 voices - basic spatial shapes from the SpatMass
(Cube, Lines, Rings) can be used as spatial patterns for initial
voices
positions - octophonic hall reverberation with MPE control -
8 channels EQ - 64 channels decorelator/resonator with delay modulation The
layered based 48 channels version is especially useful for periphonic
spatial layouts (cinema and domes).
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Known issues: LFO1 spatial modulation
is monophonic; Note value and Pitch Bend are always linked; possible
sliding position on Notes On Current build date: 13/01/2023 Status:
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8 > 64

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8 > 80
 8 > 128
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S
p a t S y n t h 3 D |
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Monophonic
synthesizer with spatial modulations: - 3
VCOs, the first one doesn't use oversampling, the third one is based
on Phase Distorsion synthesis - FM and synchro between Osc
1 and 2, FM between Osc 2 and 3 - 2 envelope generators, can
be triggered by the LFOs - 4 filters : - two
4
ways 24 dB/oct SV morphing filters with resonance and FM from
Osc 2 -
one regular 2/4 poles resonant SVFilter -
one BiQuad filter (up to 16th order) - 4 LFOs going up to
audio range, the 3 and 4 can also act as VCO with free routing to
the 4 filters - the 4 filters can be sent to either two spatialization
inputs - the
VCOs frequency, FM, filters cutoff, LFOs
rates can be modulated by the XYZ spatial position controllers
(predefined numbers 11, 12, 15, needed) - the outputs
positions can be also modulated by the 2 EG, the 4 LFOs and the keyboard - 32
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48 / 64 channels Resonator with modulations If
the spatial integration is reduced to the simpler possible way with
its "Spat3D" or "SpatLayers" section, the goal was for me to remove all
the limits I suffer with usual synthesizers, such as the
narrow LFOs frequency ranges or some impossible modulation combinations,
while keeping it relatively straightforward with no hidden tabs
or menus... Even so, it may need some time to handle it correctly
!
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Known issues: not buffer optimized; strange
things may happen. Current build date: 06/03/2022
Status:
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64
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| F
o c u s S y n t h |
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The synthesis parameters are very basic, having
not even a filter
but it can make interesting "additive" spatial textures,
like with 36 or 64 Theremins playing together, each with its own
place in space ;-) - 36 or 64 independant oscillators that can play in unisson or
be spreaded upon 10 octaves, each one going to a different speaker -
sub-oscillator that can be used as a global LFO or FM - all the frequencies
are individually controlled according to the position, the Size and
the Shape of the
"focus" - Inertia setting to obtain very slow frequencies
evolutions - pitch quantifcation based on the spatial movements - when followed by a FocusDelay,
a FocusFilter
and a FocusMass it can make a very complex spatial synthesizer engine !
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire ; the 64 channels version may need some power. To do: try sync mode sub-oscillator; make some Presets. Current build date: 22/05/2020 Status:
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64
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K
a l e i d o S y n t h |
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Application of the "Kaleido principle" to synthesis
(see KaleidoSampler, KaleidoTone
and KaleidoMass): - one dual main oscillators with PD synthesis - one
modulation oscillators for FM - granular like "kaleido" modulation
with up to 64 fragments - variable speed trigger
with adjustable chaos - Trigger Modulator for automatic accelerations
and density variations -
multimode 2/4 poles resonant filter - amplitude ADSR and modulation
AR - Straight or Panner output modes - 64 channels Resonator module to apply delay and feedback
effects It is an automatic continuous generator in which
the "polyphony" setting means the number of simultaneous
fragments that can overlap over the 64 outputs. Since this value
can go up to 128 it is possible to obtain very large particles or
layers accumulations (be cautious!) as well as fine ethereal trajectories
or sharp drawings...
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Current build date: 25/02/2022 Status:
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64

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128

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A
n i m a S y n t h |
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It can be considered as a kind of pre-patched
modular system where each oscillator can have a different spatial
position and animation. All the parameters are modulated
according to the 8 animated XYZ positions within spatial ranges, quantization
and custom curves. The main purpose is to make the synthesis
parameters totally dependent on the spatial parameters and thus
obtain
complex 3D materials and figures that are truely inseparable. Same spatialization engine than the AnimaSpat, here with : - 8 VCOs with their respective
ADSRs -
8 multimode VCFs with their ADSRs - 8 VCAs with their ADSRs - 8 LFOs for pitch and cutoff modulations
up to audio rate - 8 LFOs to trig the envelopes up to audio rate - 8 stages cascade FM
and sync - 64 channels multi-delay - multichannel optionnal
HighCut - random modulations trigger
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Known issues: the 64 channels version may need some power
and an efficient buffer... To do: FM
modulations; Presets! Current build date: 25/02/2022 Status:
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64
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S
c a t t e r S y n t h |
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Not quite yet another synthesizer with a modulation "matrix"... Nervertheless,
it is based on the same 64 x 64 multilichannel matrix than the Scatterizer,
which is used for organizing the outputs of the same 64 FM/substractive
modules than the Multi/UniSynth on up to 64 outputs. But
this matrix is also used to modulate up to four synthesis parameters according to their spatial position,
acting like some "spatial envelopes" that links in some
complex ways the sound characteristics and the space. Since the
64 synthesis voices are always active, the ScatterSynth can
be considered as an additive instrument where each "partial"
can be spatially independant (like in the FocusSynth) or
mixed eventually down to stereo ;-) Nevertheless a Level and
Random balance is possible between the first and the second 32 synths
banks.
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire ; possible switching noises when
modulating the outputs positions. To do: adjust some values range
for better control ; global Hi-Cut filter. Current build date: 25/02/2022 Status:
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64

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Important note
about the following
plugins:
The Presets store only the
actual parameters values as they are shown on the GUI, but the real
values of those which
are linked to the random generators may be of course different. This
means that unless the randomize values are set to "0%" you will never hear the same when
loading the Preset ...
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U
n i S
y n t h |
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Just a few buttons to trig each time one unexpected sound (or
even nothing...) ! Since
it is based on random generators, except when small variations are
selected, it is generally not possible to predict what will happend,
but once you have something you like, you can tweak the parameters and
use the Resonator section
to accumulate and sculpt the sound on 64 channels that are then compacted
or dispatched on 1 to 64 outputs. At its minimum
value, the DecoRez also acts as a big 64 channels "unison", and
the Dispatcher can be used to move a range of channels accross
a series of outputs, allowing to do impressive spatial drawings
;-) You can bypass partially or completely the spatialization
section to process it with another plugin, like the Scatterizer.
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack. Current build date: 25/02/2022 Status:
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64 
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M
u l t i S
y n t h |
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It
replaces the unique synth module of the UniSynth by up to
32 ones, each of them having two multishape FM oscillators
and a multimode resonant filter. Eveything goes through a global
32 channels UniQ filter with steep curves and peaks,
then can be send to up to 64 outputs with the Dispatcher (or just
go straight to the first 32 outputs). Otherwise
it has about the same functionnalities : you trig the new values
with either a Global one (same variation percentage for every parameter)
or with the Separate one where you choose the random amount for
each. Four global modulators can be combined to animate most
of the parameters. It is particularily gifted for making complex looped textures...
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Known issues: some values are reinitialized
when connecting / deconnecting a patch wire; MacOS some UI elements
may not be visible until you click on a patch jack.. Current build date: 25/02/2022 Status:
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64

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80
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| M
a s s S y n t h |
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It
is a kind of hybrid between the MultiSynth and the AnimaSynth
: - 16 synthesizer modules (each with 2 multiwaves oscillators
in FM configuration, multimode resonant filter and LFO triggered
amplitude envelope) - Global and Separate random values engine -
morphing Shapes from the SpatMass - two modulators to
animate some of the Sphere and Position parameters - Pitch, FM, Cutoff,
Rate and Envelope spatial modulations
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Current build date: 25/02/2022
Status:
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64 
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78 
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| A
g g r e g a S y n t h |
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It
adds to the MultiSynth a ScaleMass processing
section that allows to gather all the 24 synth modules into a single
point or to spread them allover the space, according to the place
you have first defined for each of them. It is good at making landscapes-like
textures evolutions by moving and deforming (slowly !) the aggregat.
You can also obtain progressive appearances / disappearances when
some parts of the aggregat comes from or goes to "outside"
the space. You can also simply select or isolate some generators,
but the parameters tweaking is always global.
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Current build date: 25/02/2022
Status:
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24 > 36 
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y n t h X p l o r e r 3 2 8 |
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Explore a space made with up 32 independant synthesizer modules by the mean of a group of 8 virtual microphones
! It can be considered as a kind of "super-vector"
synth since the 3D space is not used for spatialization purpose
in the strict sense of the word, but as a way to mix the 32
synth modules on 8 channels. Yet the mix balance of the sounds
among these 8 output is directly dependent on how they were arranged
in this space in the comparison to the 8 microphones shape and movements. The result
can be then recorded as an octophonic
sound, in this case the "microphones" arrangement will
reflect the speakers one, or better you can used it to feed a SpatMass or an AnimaSpat ;-)
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Current build date: 25/02/2022 Status:
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32 > 8 
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