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tutorials: starting a simple project in several hosts
This page presents the minimal straightforward steps in
each host to play a stereo audio file
through a simple spatialization plugin (Auro-3D like) and record the multichannel resulting
file. Once this is done it will be easy to add other components
to make it more complex and interesting. Other basic tutorials will be devoted to MIDI control and automation recording. |
Reaper - Ardour - Bidule - Audiomulch - VSTHost - SAVIHost - Usine Hollyhock
Win VST2-32 / VST3-64 - Mac AU-64
1. install the plugins
The VST3 and the AU must
have been automatically scanned at start.
For the VST2, just tell to Reaper
where the folder containing the plugins is located.
2. select the audio interface with the appropriated driver.
In the Windows version of Reaper you
can also select a range of inputs / outputs in the Preferences panel.
2. configure the Master track, its number of channels and the same for the hardware output :
3. create a track (double-click on an empty space in the
track list) and set its channel number
(among the available possibilities...),
all the channels are by default automatically
connected to the Master (Parent channels) :
4. Drag a plugin from the FXBrowser
window and drop it on the Track header,
all its available inputs and
outputs are automatically connected, if there is more they are simply ignored
:
5. insert a wave file
you can drop it from the
Explorer / Finder, or from Reaper's Media Explorer window,
its two channels will be processed
by the plugin and sent through its 12 outputs to the Master :
and just play with the plugin (automation will be seen later...) :
6 : render / export the multichannel file (menu File /
Render to File)
You will have
to type the correct channels number since "12" will not be available in the default
list ;-)
Win VST2-32 & 64 - Mac AU-64
1. install the plugins :
AudioUnit (Mac) : they
must be scanned automatically at start
VST3 (Windows) : Ardour does not support
the VST3 format, but the Acousmodules can nevertheless work by changing the
".vst3" extension of the file in the plugin's folders to ".dll"
VST2
32 bits (Windows) : you will have to add their folder to Ardour's VST paths
2. choose the audio interface when creating a new Project :
3. you are prompted to set the Master channel format "12" :
you have to bypass the useless "circle panner" that
appears in the Mixer (right click on it)
4. create a track (right-click on an empty space in the
track list) and set its channel number to "12",
be sure to
set the Pin Mode to "Flexible-I/O"
like previously you have to
bypass the circle
panner which otherwise will prevent the plugin to work correctly,
all the channels are by default automatically
connected to the Master :
5. insert a plugin : right click on the empty Plugins space in the Mixer, and select the plugin :
5. insert a wave file
you can drop it from the
Explorer / Finder (its two channels are internally converted to mono files),
and
play with the plugin (automation will be seen later...),
the
audio will be processed
by the plugin and sent to the 12 inputs of the Master :
6 : render / export the multichannel file
set
a Range in the Loop/Punch Ranges in the top of the Tracks window,
then (menu Session / Export)
Win VST2-32 / VST3-64 - Mac AU-64
1. install the plugins
The VST3 and the AU must
have been automatically scanned at start.
For the VST2, just tell to Bidule
where is the folder containing the plugins.
2. select the audio interface with the appropriated driver
Pick the Audio Device from the Palette, all the available outputs will
be visible :
3. insert the plugin and connect it to the outputs
Pick
the plugin from the Palette list and drop it :
To connect its outputs to the audio interface just pull a wire between the 1st slots while pressing the Ctrl/Cmd key :
4. Insert a wave player from the Palette and connect
it in the same way :
5. Open a file and play with the plugin (double
click on the boxes to open their respective pannels) :
6. Insert a 12 channels File Recorder,
connect
it in the same way and record !
Win VST2-32
1. install the plugins
Just tell to Audiomulch where
is the folder containing the 32 bits Acousmodules, for instance :
2. select the audio interface with the appropriated driver
After
selecting the driver, you will have to activate the outputs you need :
3. set the outputs on the Patcher
By default,
Audiomulch places a stereo output ready to use :
Then
you have to add other Auxiliary stereo outputs from the left hand
list, here 5 to make the 12 outputs we need :
4. insert a plugin
Get it from the list and
drop it in the Patcher
You will have to connect its outputs two by two (hold the
control key)
5. insert a file player and a sound
Grab it from
the list and connect it to the plugin's inputs
6. play with the plugin (automation will be seen later...)
Double-click
on the Player and the plugin's boxes to open them in the Properties window
:
7 : record the multichannel file
Grab
the "16FileRecorder" in the list and drop it below the plugin while
pressing the Shift key : all the necessary inputs / outputs connections
will be done automatically !
Open the FileRecorder panel, click on the box near the number
"1" and select "12" to make a 12 channels file ;-)
Win VST2-32 / VST3-64
1. select the driver and the audio interface :
2. insert a plugin :
You can grab the file directly from
the Explorer (VST2 = .dll, VST3 = .VST3), or if you have scanned previously
the folder from the Plugins menu.
In either cases all its channels will be
automatically connected to all the available inputs and outputs :
You
see only one wire between the boxes, but it is normal since all the channels
pass through it (why using multiples wires when only one is needed ?)
3. configure the Wave player to be placed together
with the Audio Input so it can be processed by the plugins :
then load an audio file :
4. set the recorder to 12 channels :
5. play with the plugin, record the audio output and save
the file !
VSTHost is certainly not the sexiest host, but it is without any doubt the lighter and the faster to use... until you have tried SAVIHost ;-)
Win VST2-32 / VST3-64
1. "install" the plugin
VST2 : place the plugin file (.dll) in the same
folder than the SAVIHost application, and rename the application to the same
name than the plugin file :
VST3
: place the SAVIHost application IN the folder plugin, where is the vst3 file,
and rename the application to the same
name than the plugin file :
The plugin is "embedded" with SAVIHost in a unique
perfectly autonomous folder :
You can now follow the same steps n° 3 / 4 / 5 than VSTHost !
Win VST2-32
(1. install the plugins)
Give Usine the path where the
Acousmodules folder is :
2. choose the audio interface and select the audio outputs
you need :
3. create a 12 channels Audio Out Device :
You
will have to add the "Audio from Usine" modules one by one, then
name you Device for instance "12 OUTS"
4. create an Empty Worskpace which contains a Rack
with a Stereo Out :
5. drag the "12 OUTS" device you have created
in the Rack out, then delete the default Stereo one :
6. drag the plugin from the Browser Panel into
the Patch :
Double-click on the patch to open its editor :
then replace to two Audio Out by a 16 channels Audio Out and connect its inputs to the plugin outputs :
to be continued...