S P A T I A L G E S T U R E S
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p a t S a m p l e r |
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Based on the SpatLayers plugin and able to load stereo samples,
it represents the continuation and the improvement of the previous
Win32 samplers versions. It is intended to be played with a MIDI
keyboard together with 2D/3D controllers, but it will be perfectly adapted
to any modern touch control surfaces. - common sampling and processing
features
(see above) - up
to 4 height layers with 25 outputs each (among 64), well adapted
to hollow spaces like domes - alternative layers
schemes if you need more speakers per layer (up to 64), useful for
some acousmoniums with a few elevation speakers - realtime sample time-stretching
+/- 4x (Windows version only)
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Known issue: Stretcher
doesn't work on Mac Current build date: 06/03/2022 - Status:
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2 > 64

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2 > 80
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P E S
a m p l e r |
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Polyphonic
sample recorder and player with MPE support, for both sample and spatial modulations
at the tips of the fingers: - mono wave files with position
and loop
points modulations - 5 or 8 independant polyphony
voices (one for each finger ...) - full Spat3D spatial mass section
compatible with any spatial arrangement with up to 64 channels (works
best with mesh networks) Special
features: - per voice Pitch
Bend messages control the X position (with scaling to adapt to different
controllers's ranges), CC74 the Y position, Channel
Pressure the Z position - Pressure Range, Curve and Inertia settings for
Height control - polyphonic
modulation according to the center position in space (564 version) - per voice XYZ
modulations of the Pitch, the Filter frequency, the Level and the
LFO rate + Loop points in the 864 version - a separated channel or a
selected finger can be selected
for common modulations (564 version) - 848L and 864 versions: MPE keyboard
visualization, MPE mode can be turned off to be used with standard
keyboards The playability of these plugins depends a lot on the MPE controller
hardware and its settings, notably their ability to allow the fingers
to a wide range of X and Y movements. Actually the best spatial control
is obtained with the Sensel
Morph thanks to its free continuous surface and high pressure
sensitivity. The layered based 48 channels version is especially
useful for periphonic spatial layouts (cinema and domes).
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Known issue: 864 version Pitch Bend is always active;
possible short sliding spatial position on Notes On Current build date: 11/01/2023 Status:
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1 (8) >
64

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1 (8) >
80 
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r u s h S
a m p l e r |
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It
can be considered like a "3D" version of the old PenSampler but
it is a lot more: it can
operate either traditionaly from the notes coming from a MIDI keyboard or from
continuous controllers generated by the touch and the movements on a graphic
tablet or other pressure sensitive pads. It has all the samplers
common features plus: - trigger modes : Key, Touch, Move -
Polyphonic Aftertouch for Loop, Pitch, Filter, Level and LFO
Rate modulations - the spatial
position can be used as a modulation source and modulations sources
can be used to modulate the spatial position - Center Area width
modulation source with variable shape - 64 channels delay/resonator
See also the VST2 32 bits PenSampler
which provides a different efficiency with graphic tablet gestures.
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To do: FM generator, sample time-stretching Current build date: 04/02/2022
Status:
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1 > 64 
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| B r u s h P l a y e r |
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It
has all the features of the above BrushSampler 64 but can load up to four samples
into layers that can be crossfaded polyphonically. Since the four samples can have a different
length, since there is no sample time stretching and since the playback
points are always relative to the first sample layer, it is possible
to adjust its length to match the shorter file to avoid to have
silences at the end ...
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Current build date: 04/02/2022
- 08/09/2026 Status:
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4 > 64

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4 > 80 
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c a l e S
a m p l e r |
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Eight
channels sampler. Like the corresponding ScaleMass plugins, the
name "scale" come from their ability to grow/shrink in
the three dimensions a
spatial shape that has been defined freely. Together with the "Flocking"
parameters it allows to make organic moving sounds easily. -
records up to 8 channels input - Polyphonic Aftertouch modulations (Loop points,
Pitch, Filter, LFO)
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Current build date: 25/02/2022
Status:
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8 > 64 
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a s s S
a m p l e r |
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It
is based on the SpatMass plugin and can record and play up to
16 channels
sounds: - up to 64 outputs - spatial processing of up to 16
input channels as a group - global group control and modulations
- Polyphonic Aftertouch modulations (Loop points,
Pitch, Filter, LFO) - to save visual space and resources
the waveform view can show only the mixed channels or a selected
one - Motion mode: the first two file's channels are sent to
the 8/16 mass inputs according to the played voices, polyphony must
be set to 8
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Known issue: in REC
mode connecting or removing a patch
cable ERASES the sample! Current build date: 18/07/2022 Status:
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8 / 16 > 64

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8 > 76 
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S t r e t c h S a m p l
e r |
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Recreation
from scratch from the MultiStretcher Win32 plugins, it presents
some nice improvements ... and also, as usual, some different qualities
that make the old one still interesting to have. The principle
is the same: 16 shifting time windows that can simulate a time-stretching
processing, each one being part of a spatial group that can be organized
and transformed on a Shape base. - the "Sampler" can
sample its input up to 25", the "Player" version
loads wave files that can be a few minutes long - 16 "pearls" to form a "spatial necklace" -
4 basic spatial 3D Shapes that can be morphed and transformed in
an up to 64 channels space -
deactivating some Pearls can result in interesting spatial/rythmic patterns -
spatial Flocking when moving the "necklace" - the Rate/Size
of the "pearls" can vary from nearly continuous to -
the play position through the sample can follow a Ramp (with
ultra long Time), a LFO and Auxiliary modulators - 2D Mouse
Gesture controller that can be mapped to Pitch, Rate, Speed
and time Position of the "pearls" as well to spatial parameters -
Instant Gesture: replay the mouse movement with variable length,
speed, direction and amplitude -
individual modulation of the Pitch and the Rate of the "pearls"
according to their spatial positions - 3 auxiliary LFO modulators
that can be patch to most spatial and sampler parameters - 64
channels DecoRez section for multidelay and resonance effects
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Known issues: in REC mode connecting or removing
a patch cable ERASES the sample! Current build date: 31/03/2022 Status:
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1 (16) > 64

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1 (16) > 76 
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o r p h S
a m p l e r & P l a y e r |
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The spatial
octophonic input is
more dedicated to
"standard" microphones arragements, including compact
octophonic ones, but it can also work well with anything
else ;-) Both versions: - 6 Preset Shapes (Line X, Y, Z, Circle, Cube, 45° Cube
for 2nd order
microphones) to be easily morphed with a dedicated Polar
controller - each Shape can be edited - 1 multimode filter,
1 ADSR and 1 LFO - Polyphonic Aftertouch support Sampler version:
- in Layer Mode the 8 sample channels can
be crossfaded Player version: - loads 8 mono files, if possible about the same durations -
Balance gesture pad - Micro Gestures to automate individually
the levels and the pitch of each input
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Current build date: 26/02/2022 Status:
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8 >
64 
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S P A T I A L A N I M A T I O
N S
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A
n i m a P l a y e r |
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Octophonic wave player with the spatial animations of the AnimaSpat... -
the
8 mono wave players can be used with the same sound,
but also with totally different ones -
8 multimode filters - the pitch, the filters cutoff and the ADSR
trigger rate
of the 8 sources can be modulated by the spatial position of their
corresponding outputs, thus associating these parameters to their
spatial mass "polyphonically". Note that the
848L version uses the Layers approach to control the elevation
that makes it easier and more precise with irregular and periphonic
speakers arrangements.
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Known issues: the wave files must
have the corresponding meta-data to be looped ; copy/paste the
files path doesn't work on MacOS ; some values are reinitialized
when connecting / deconnecting a patch wire. Current build date: 06/03/2022
Status:
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8 > 64

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A
n i m a S a m p l e r |
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Differences
from the AnimaPlayer above: - records a mono input -
plays polyphonically from MIDI notes - sample start and loop
points modulations - two envelopes and one LFO with modulations -
AutoTrigger mode - full AnimaSpat spatial modulations! It is more oriented
to synthesis-like sound transformations on relatively short samples,
otherwise the spatial section is exactly the same as the player
(understand: as
complex to use ...).
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Known issues: connecting or removing a Pach
cable reinitialize the sound! Current build date: 26/02/2022
Status:
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1 (8) > 64 
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P a t h S a m p l e r 6 4 |
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At
the opposite of the free gestures of the BrushSampler, both
for the spatial position as the sampling parameters, this one is
based on several paths that you can then deform and explore dynamically. -
up to 64 outputs - 16 nodes 3D spatial path with Interpolation
curve, Amplitude, Shift and Flip settings - 5 free points
Shapers that control the Sample Start, Loop Start, Loop End, Pitch
and Filter - spatial path realtime morphing - the Sample position,
the Pitch and the filter can also be controlled by the X/Y/Z sound's
position along the spatial path - three paths exploration modes
: manual, AR triggered, Cycler - mini Vaporizer mode
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Current build date: 13/04/2022
Status:
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1 > 64 
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M U L T I S A M P L E S
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o u c h S
a m p l e r & P l a y e r |
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48
independant sample players which are made to respond to a multitouch
control surface like the Sensel Morph, the Erae Touch
or grid controllers and keyboards that support Polyphonic Aftertouch
(see also below the versions for special controllers): - Velocity, PolyAftertouch or Controller mode
can be selected for each pad (the
controller CC must be assigned to the pressure touch of the control
surface) - the Sampler version can record all the armed slots
at once, useful with a multitrack input; it can also record each
pad sequentially (mono input), each sample duration is limited to 25" - separate start / end loop for each sample player +
global CC controls - +/- 5 octave
Pitch setting and variation - automatic backward playback when the
End is before the Start - the sample
pads can be shown/hidden to reflect a corresponding spatial arrangement -
mini MousePad input with 2D gestures (Winsdows only) - Poly Aftertouch
input range setting and curve to adapt to not ideal controllers
...
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Known issues: Mac
MousePad doesn' work Current build date: 13/05/2022 - 09/09/2026 Status:
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48 > 48 
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80 > 80

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a m p X p l o r e r |
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Up
to 24 or 32 samples can be placed freely in the 3D space that can be explored
with a 1 to 8 (16) channels free shape "microphone". This shape
can be arranged to match a specific speakers layout or to animate
a multichannel sound from the inside. It can also be used with a
binaural converter (with the "sphere" shape) to
make a 6DOF playground ;-) -
24 / 32 sample players (RAM) with start point, loop and pitch settings -
global Pitch and Loop settings that control all the samples at once - SpatMass
type spatial shapes with four Modulators
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Known issues: be cautious with the overall
samples length To do: visual position of Loop Start and
End Current build date: 10/12/2021 Status:
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24 / 32 > 8 / 16 
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o n c a t S
a m p l e r &
P l a y e r |
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They
uses the same principle
as the StretchSampler but apply it to a multichannel sound,
or better, with different sounds for each channel.
In this case (Sampler version) you can feed it with a multitrack that has beed
prepared
in your DAW, or you can record each channel one by one or sequentially.
In the player
version the Global Duration can be set manually and the play position
adjusted for each sample according to its relative length.
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Known issues: in the Sampler version connecting
or removing a patch cable ERASES the sample! Current build date: 10/04/2022 Status: /
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16 > 64 
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o n c a t e n a t o r |
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The
16 channels version is mostly a ConcatPlayer without the
spatial mass section, while the 32 channels one extend it ... to
32 files / channels. They may be more convenient for further
sound processing or special spatialization purposes. - independant
Rate and Pitch settings fot each channel - can use MIDI notes
to move the play position through the time - internal independant
level automation for each file (16 channels version) Note that in order to preserve the RAM
there is currently no waveform view in the 32 channels version.
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Current build date: 24/02/2022
Status: 
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16 / 32 > 64 
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| M u l t i P l a y e r
- S T |
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Up
to 16 stereo files can be played in parallel with the usual sample
modulations and synthesis section.
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Known issues: long samples need too much RAM! Current build date: 10/12/2021 Status:
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32 > 32 
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| M u l t i P l a y e r
- 8 |
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Play
up to 64 or 80 channels wav files, with volume and speed control: -
8 independant players with continuous loop: free run, no synchro,
no tempo! - each player is controlled with a MIDI CC - play
starts when the CC value is more than "1" - fixed or
variable speed, from "0" to to 10X - Inertia parameter
for very slow speed variation - Curve parameter for more precision
on slow or fast speeds - global MIDI channel selection Sounds
are loaded in RAM and files are limited to 2 GB.
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Known issues: playback
is interrupted while a sound is loaded Current build date: 21/08/2026 Status:
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64 > 64

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80 > 80
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a n d o m P l a y e r |
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Load
multichannel files and play them with random parameters. - 12/8
wave files players, up to 18/36 channels (if there is other channels
above they are simply ignored) - settings for each player:
sample Start, Loop Start and Loop End positions, Pitch +/- 5 oct,
level +/- 18 dB, amplitude ADSR, Loop direction, crossfade loop,
Keyboard range (from 0 to 200 %), external MIDI CC volume control,
Lower and Upper notes range, select the channel to view - pitch
and loop points global Randomizer - AutoTrigger mode with Chaos
and Rate modulator, random notes output - 12/8 channels Levels
crossfader, to be used with the integrated LFO or a MIDI controller Common
uses: - trig each player independantly from a MIDI note, with
or without a level control - trig all the players randomly in
a granular way - configure as 12/8 layers that can be merged and
faded with a controller or a LFO Note: it is safer to use not
too long files!
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Known issues: long samples need much RAM
and can make presets slow to load Current build date: 18/02/2022 Status:
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18 > 18 / 36 > 36 
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" G E N E R A T O R S "
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In these plugins the samples are not meant to
be played from incoming MIDI Notes but are automatically triggered
internally or played in continuous.
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a l e i d o S a m p l e r & K
a l e i d o P l a y e r |
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It
is a kind os sample mangler and granular processor where each fragment
or grain can be sent to a different outputs up to 128! - processes one
input channel or a mono wave file -
variable number of simultaneous fragments (polyphony) up to 128 - two versatile Modulators - user defined shape modulator - output mode: Straight (like the
old versions)
or Panned (smoother but heavier on the resources) - enhanced Instant Gesture with
recording and playback modes - 64 channels delay +
resonator (not in the 128 channels version) - direct MIDI controllers modulations -
Instant Gesture section to record and play in various ways 2D gestures
that can control the sample pitch, the fragments time position,
the grain rate and the spatial output The Player
version is based on the sampling engine v2 which support very
long samples with contained RAM usage. The MultiKaleidoPlayer can
load four wave files that are played in layers. They can be independantly
shifted in time, and they can be crossfaded
with the Spatial and the Trigger Modulators as well as the Gesturizer, bringing a new level
in multichannel sample mangling.
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Current build date: 30/12/2021
- 09/09/2026 Status:
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1 / 4 > 64

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1 > 128

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F o c u s P l a y e r |
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This member of the "Focus" series
generates sounds instead of processing an audio input. It plays
simultaneously up to 36 or 64 occurrencies of the same wave file, while
their
pitch is controlled accordingly to the focus position, size and shape. Since
the pitch modulation range can be extreme and the samples can be
also FM modulated by a multiwave oscillator, it can produce very rich
sounding spatial textures, that you can sculpt and transform with
other plugins of the series like the FocusFilter and the FocusMass.
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Known issues: the wave files must
have the corresponding meta-data to be looped. Current build date:
15/01/2022 Status:
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1/64 > 64 
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T
e x t u r i z e r |
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Like
the FocusPlayer this plugin is based on the multiplication
of a single wave file input to compose very dense textures,
from chorus-like or freezer effects to dramatic chaotic agitations. Thanks
to its graphical 64x64 matrix, it is rather intuitive to control
the huge number of parameter values with only a few controlers
and modulations. The Texturizer is not linked to a spatial representation
and works directly at the channels level. All the 64 internal processing
chains can be distributed on 64 independant outputs, or aggregated down to,
why not, a single one... Controls matrix: - sample
pitch - FM amount - Filter Cutoff - amplitude - output
channel Works best with long samples.
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Known issues: the wave files must
have the corresponding meta-data to be looped ; the plugin or the host can freeze
some time when loading a file and connecting the patch cables. Current build date: 19/02/2021 Status:
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1/64 > 64

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S c a t t S a m p l e r |
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Same
principle as the Texturizer, but more adapted to short
samples. It can record its input and the sample start and loop end can be controlled
and modulated within the 64 channels matrix: - sample pitch - sample and
loop
start - sample loop end - filter cutoff - output channel
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Known issues: connecting or removing a patch
cable ERASES the sample! Current build date: 10/12/2021 Status:
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1/64 > 64

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S
i m p l e S t r e t c h e r |
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Downscaled
version of the StretchSampler without the spatialisation,
the modulators and the resonator
sections, so you can use it with the spatial processor you want.
Nevertheless the integrated Dispatcher allow to spread its 16
processing channels up to 64.
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Current build date: 10/12/2021 Status:
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16 > 16~64 
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O T H E R S
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A l e a S a m p l e r |
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Like
the BrushSampler and other similar plugins, it
is based on one mono sample but instead of spatializing it, each of its 128 polyphony voices can be dynamically sent to up to 64 outputs. They can be selected to match a whole space or
only a part of it, or they can allow further spatialization with
plugins like the SpatMass, a ScaleLine or any other multiple inputs
spatial mass processor. Three playing modes can be combined: -
Keyboard, with Polyphonic Aftertouch for Sample Points modulations,
Pitch, Filter, Level and LFO's Rate - AutoTrigger: generate variable speed "grains"
streams - MousePad: mini version of the FingerSampler
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Known issues: Mac
version has no keyboard and no MousePad Current build date: 01/01/2022
Status:
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1 > 64

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1 > 128
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| R
o o m S a m p l e r 6 4 |
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Instead
of spatialize the sample with the usual amplitude technique this
plugin uses delays and Low-Pass filters together with a multichannel
reverberation to "simulate" the source position. But since the "room" where it takes place can
be up to 3400 meters wide, and since all the parameters can be controlled
by gestures and modulators, it can produce huge animated spatial
textures easily. - up to 10 secondes delay on up to 64 outputs -
delay values are based on the distance between the graphic positions
of each output and the "listener" - the
"listener" can be an attractor or an emitter: the delays
are the shortest or the longest at its position - Sample Start
and Loop positions can follow the listener - 3 LFO Modulators
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Current build date: 17/05/2022 Status:
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1 > 64

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1 > 76 
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a m p l e M o d e l e r |
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Record
an up to 16 channels sample and play it through a combination of a 16 channels Pitch Shifter, a
wide range 16 channels FM distorsion, a 16 channels
multinode
FFT filter and a SpatMass section. Each spatial position of
the 16 inputs can be linked to and modulate the pitch and the spectrum shifting. -
16 channels sample recorder - polyphonic sample player with variable
start and loop points, multimode filter, 2 EG, LFO, Poly Aftertouch
support etc. -
8 octaves FFT pîtch shifting - 0.1Hz to 10 kHz Frequency Modulator - free shape high
quality FFT filters -
Derive and Chaos settings - up to 64 free positionning outputs -
up to 16 inputs that can be arranged, morphed and animated according
to basic 2D and 3D shapes (Sphere, Cube, Lignes, Planes, Chaos) -
Glue and Trail settings for more organic animations - 3 global
Modulators
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Known issues: may need some power; in REC mode connecting or removing a patch
cable ERASES the sample! Current build date: 04/05/2022 Status:
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1-16 >
64
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| M
u l t i S
a m p l e r |
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Polyphonic sample players with the usual pitch, filter, sample position and loop points modulations
and variable rate Trigger mode: - record up to 64 inputs channels - load multichannel files with up to 64 channels (not too
long!) - 16 channels version:
Polyphonic
Aftertouch support. It can also be used with 2nd and 3rd order ambisonic sounds
(followed by a decoder): just take care to NOT using the
modulations that affect the channels separately ... - the
waveform view can show the mixed recorded channels or a selected
one for the multichannel files - recorded samples can be saved
as multichannel wave files (16, 24 or 32 bits)
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Known issues: can
use a lot of RAM! Current build date: 26/01/2023
Status:
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16>16 / 32>32 / 64>64

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78 > 78 
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U n i P l a y e r |
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An up
to
64 or 128 channels audio player. It can be used as an alternative
multichannel file player for modular hosts which do not have this
option (like Element or Reflection Pro), but it
is also a powerful sample effect since it can vary the play rate
continuously from 0 to +/- 20x. - two modes: forward with variable
control curve and bidirectionnal (backward) - variable Inertia
factor - graphic view of the speed variations in time - wav
files length are limited to 2 GB (less than 4 minutes at 48
kHz / 24 bits)
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Current build date: Status:
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< 64
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< 128
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H A R D W A R E S
P E C I F I C
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| ARQSampler 32
/ BlockPlayer 25 / StrisoSampler 61 |
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Special
versions of the TouchSampler/Player for Zoom AR-96,
Roli LightPad Block and Striso Board controllers. The Polyphonic Aftertouch
sensors of the ARQ-96 are at least average, but together with the gyroscope
it makes globally an interesting way to play samples and space.
On the other hand the pressure of the LightPad is better
but they need a huge force, especially the first version, and there
is no movement sensor. By
contrast the Striso Board with its 61 small buttons and 3D gyroscope
is by far the more sensitive and powerful
controller (also the most expensive) and it can be used for a wide range of spatial arrangements. In
the three plugins the disposition
of the sample modules follows more or less the controllers' pads
and may also reflect, ar least partially, the spatial arrangement of the speakers. In
any case it is their first purpose ... See also ExquisSampler-N61
in the Regular section.
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Current build date: 07/02/2022 Status:
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25>25 / 32>32 / 61>61

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