Acousmodules

SpatStruments

The Guide!

Spatialization

Effects

Sampling

Synthesis

Utilities

Win32/Linux

MIDI/Controllers

Resources

 

S A M P L E   B A S E D   I N S T R U M E N T S
&  P R O C E S S I N G S

Au début des années 80 l'échantilonneur a bouleversé la manière dont on pouvait associer un son enregistré avec ses transformations : les deux n'étaient plus séparés sur des médias et des machines différents mais pouvaient être réunis par un même ensemble de gestes pour former des objets sonores et musicaux répondant directement à leur audition.
Avec certains modèles comme l'ASR10 d'Ensoniq il était même possible de contrôler et de moduler comment chaque échantillon était réparti sur ses huit sorties, permettant d'aller bien au delà de ce que les "panners" d'aujourd'hui peuvent encore proposer !
Les plugins présents sur cette page reprennent, enrichissent et étendent ce principe en associant étroitement des manières traditionnelles de moduler les échantillons, simples ou multiples (pitch, points de lecture et de bouclage, polyphonie...) avec les techniques de traitement de la masse spatiale que les Acousmodules développent depuis le milieu des années 2000.
Le résultat est un ensemble d'instruments originaux, quelque-fois complexes, véritables outils de "sculpture sono-spatiale".
Ce qu'ils ne font pas : la répartition d'un instrument multi-échantillonné sur les touches d'un clavier et le chargement de banques d'échantillons.

At the begining of the 1980s, the sampler revolutionized the way in which a recorded sound could be associated with its transformations: the two were no longer separated on different media and machines but could be brought together by the same set of gestures to form sound and musical objects responding directly to their hearing.
With certain models like the Ensoniq ASR10 it was even possible to control and modulate how each sample was distributed over its eight outputs, allowing to go well beyond what today's panners can still do. to propose!
The plugins on this page take up, enrich and extend this principle by closely associating traditional ways of modulating the samples, single or multiple (pitch, playback and loop points, polyphony, etc.) with the spatial mass processing techniques that the Acousmodules have been developing since the mid-2000s.
The result is a set of original instruments, sometimes complex, real tools of "sono-spatial sculpture". 
What they don't do: distribute a multisampled instrument over the keys of a keyboard and loading sample banks. 

 

 Comparative of the main features

 

record / save inputs

load files

play # samples

spatial
mode

spatial animations

granular like processing

FX

gestures

keyboard

polyphony

other controllers

AleaSampler

1 / S

1 mono

1

direct

 

auto-trigger

 

Mousepad

+ PolyAT

-> 128

(+ controllers)

AnimaPlayer

-

1 mono

1

mass

multiples

 

 

 

 

 

(mouse, controllers)

AnimaSampler

1 / S

1 mono

1

mass

multiples

 

 

 

x

 

(mouse, controllers)

AmbiSampler

4

1 quad

1

(direct)

 

auto-trigger

reverb

 

+ PolyAT

8

(+ controllers)

ARQSampler

1/32

 -

32

direct

 

-

 

Mousepad

 

 

Zoom AR-96

BlockPlayer

-

25 mono

25

direct

 

-

 

Mousepad

 

 

Roli Lightpad Block

BrushPlayer

-

4 mono

(4)

3D

 

 auto-trigger, gesture

Del+Rez

 

+ PolyAT

-> 128

graphic tablet, tactile surfaces, XYZ controllers

BrushSampler

1 / S

1 mono

1

3D

 

 auto-trigger, gesture

Del+Rez

 

+ PolyAT

-> 128

graphic tablet, tactile surfaces, XYZ controllers

Concatenator

 

16 / 32 mono

(16/32)

direct

 

x

 

Rec/Play

 

 

controllers

ConcatSampler

16

-

(16)

mass

advanced

x

 

Rec/Play

 

 

controllers

ConcatPlayer

-

16 mono

(16)

mass

advanced

x

 

Rec/Play

 

 

controllers

FocusPlayer

-

1 mono

1

(x)

simple

 

 

 

 

 

(mouse, controllers)

KaleidoSampler

1 / S

1 mono

1

direct

 

x

Del+Rez

Rec/Play

 

(-> 128)

(mouse, controllers)

MassSampler

16

1 x 16

1

mass

 

 

 

 

 

 

 

MorphPlayer

-

 8 mono /
1 octo

8

mass

 

 

 

 

x

8

(+ controllers)

MorphSampler

8

 

1

mass

 

 

 

 

x

8

(+ controllers)

MPESampler

1 / S

1 mono

1

3D

 

-

 

 

MPE

5 / 8

MPE controller

MultiKaleidoPlayer

-

4 mono

4

direct

 

x

Del+Rez

Rec/Play

 

(-> 128)

(mouse, controllers)

MultiPlayer 32

-

16 x 2c

1

direct

 

auto-trigger

 

 

x

 

(+ controllers)

MultiSampler

16/32/64

16/32/64c

1

direct

 

auto-trigger

 

 

x

16 / 8

(+ controllers)

PathSampler

1 / S

1 mono

1

3D

x

auto-trigger

 

 

x

1

XYZ controllers

RandomPlayer

 

12 x 18c
8 x 32c

1

3D

x

auto-trigger

 

 

x

8

 

RoomSampler

1 / S

1 mono

1

3D

x

 

 Del+Rev

 

x

-> 128

XYZ controllers

SampleModeler

16

 

1

direct

advanced

 

 

 

 

 

 

SampleShaper

1

1

1

3D

spectral

 

Del+Rez

 

 

 

 

SampXPlorer

-

24 / 32 mono

24 / 32

(mass)

advanced

 

 

 

 

 

(mouse, XYZ controllers)

ScaleSampler

8

1 octo

1

mass

 

 

 

 

+ PolyAT

8

XYZ controllers

ScattSampler

1

 

1

direct

(x)

x

 

 

 

 

controllers

SimpleStretcher

1 / S

 

1

direct

 

x

 

Rec/Play

 

 

(mouse, controllers)

SpatSampler 64L

 

 1 stereo

1

layers

 

 

 

 

 

 

(mouse, controllers)

StretchSampler

1 / S

1 mono

1

3D

simple

x

Del+Rez

Rec/Play

 

 

XYZ controllers

StrisoSampler

1 / 61

-

61

direct

 

 

 

 

 

 

Striso board

SweetSampler

1 / S

1 mono

1

periphonic

simple

 

reverb

Rec/Play

 

 

XY controllers

Texturizer

-

1 mono

1

direct

(x)

 

 

 

 

 

controllers

TouchPlayer

-

48 mono

48

direct

 

 

 

Mousepad

+ PolyAT

8

pads, tactile surfaces

TouchSampler

48

-

48

direct

 

 

 

Mousepad

+ PolyAT

8

pads, tactile surfaces

VaporSampler

1 / S

1 mono

1

mass

advanced

auto-trigger

Del+Rez

 

x

 

(+ controllers)

Note that the plugins that use the "3D" spatial mode can import and export the spatial configuration files that are compatible with all the similar acousmodules.

 

Global downloads

Bundle

The bundles contain a selection of most plugins in each category, but not always the more recent versions: look at the Current build dates.
When there is several versions with different number of channels it is the lowest one which is included.


 Windows Sampling Bundle - 2022-03  
(AleaSampler 64, AmbiSampler 1ST, AnimaPlayer 836, AnimaSampler 864, BrushSampler 18, BrushPlayer 464, Concatenator 32, ConcatPlayer 1636, FocusPlayer 36, KaleidoSampler 64, MultiKaleidoPlayer, MassSampler 1664, MorphPlayer 864, MorphSampler 864, MultiKaleidoPlayer 64, MultiPlayer 32, MultiSampler 16, PathSampler 64, RandomPlayer 12-18, RoomSampler 64, SampleModeler 1636, SampleShaper 16, SampXplorer 248, ScaleSampler 864, ScattSampler 64, SimpleStretcher 16, SpatSampler 64L, StretchSampler 1664, SweetSampler L6, Texturizer 64, TouchPlayer 48, TouchSampler 48, VaporSampler 864)


MacOS Sampling Bundle - 2022-04  
(AleaSampler 64, AmbiSampler 1ST, AnimaPlayer 836, AnimaSampler 864, BrushSampler 18, BrushPlayer 464, Concatenator 32, ConcatPlayer 1636, FocusPlayer 36, KaleidoSampler 64, MultiKaleidoPlayer, MassSampler 1664, MorphPlayer 864, MorphSampler 864, MultiKaleidoPlayer 64, MultiPlayer 32, MultiSampler 16, PathSampler 64, RandomPlayer 12-18, SampleShaper 16, SampXplorer 248, ScaleSampler 864, ScattSampler 64, SimpleStretcher 16, SpatSampler 64L, StretchSampler 1664, SweetSampler L6, Texturizer 64, TouchPlayer 48, TouchSampler 48, VaporSampler 864)

Fast Help pdf

The essential document that describes all the plugins parameters!
It doesn't replace good manuals (that don't exist anyway ...) but should be enough for everyone to use the plugins properly.
To be completed with the documents and videos listed on the
Resources page.
 Acousmodules Sampling Fast Help (march 2022 edition)  

+ Configs & Presets

The spatial configs files to be imported/exported in most plugins based on a "3D" graphical channels organization
Spatial Configs - 2022-09  

Soon, a selection of plugins' presets for all categories, just unpack in:
Windows: User/Documents/VST3 Presets/AcousModules  -  Mac: /User/Library/Audio/Presets/AcousModules
Windows Presets       Mac Presets  
(the archive may contain folders corresponding to plugins you have not downloaded, but nervermind, they don't take much space)

The files

VST3 Windows                  Mac AU       MacIntel VST3                 (for everybody)

 

  Spatial gestures - Spatial animations - Multi samples - GeneratorsOthers - Hardware specific

  

Differences:
There is two kinds of 64 bits plugins: "samplers" and "players". The Samplers can record the plugin's audio inputs, and some of them can also save the samples for later use. They can be considered as "scratchpads" that are always ready to grab the content of a track (or an incoming audio input) and to play with it. On the contrary the Players can load a traditional wave file, or a series of mono or multichannel ones, and when a preset is recalled the corresponding files are automatically loaded (if they are still at the same location). Most of the Samplers can also behave as Players but not the contrary.
Features:
Most of the 64 bits
plugins that can be played from incoming MIDI notes share about the same basic features:
- Start, End and Loop settings with crossfade and Alternate mode, these parameters can be controlled and modulated by the internal sources (ADSR, LFO, Random) and by MIDI controllers
- a multimode 2/4 poles filter 
- two ADSR (or only one in some cases)
- one LFO (with frequency up to audio rate) 
- random generator for a selection of parameters
- Polyphonic Aftertouch support (often)
- user selectable polyphony up to 128 voices (but it is advised to keep it low)
What they don't do:
- instruments multi-sampling
- slice sampling (yet)
Precautions:
- the needed RAM can be very important (something that must be improved in the future ...)
- with the "players" very long loading time can happen if long audio files (more than a few minutes) are involved
Big thanks to
Elena Design for having programmed the Sampling suite modules for Synthedit without whom these plugins may not exist!
Attention: MacOS 10.15 "Catalina" minimum is needed to run the AU plugins on this page (sorry)!

 

S P A T I A L   G E S T U R E S

 

 

S p a t S a m p l e r   6 4 L

 

Based on the SpatLayers plugin and able to load stereo samples, it represents the continuation and the improvement of the previous Win32 samplers versions.
It is intended to be played with a MIDI keyboard together with 2D/3D controllers, but it will be perfectly adapted to any modern touch control surfaces.
- common sampling and processing features (see above)
- up to 4 height layers with 25 outputs each (among 64)
- alternative layers schemes if you need more speakers per layer (up to 64)
- realtime sample time-stretching +/- 4x (Windows version only)

See also the VST2 32 bits SpatSampler 64 which supports longer samples.

 

 

Known issues: the sample time-stretching doesn't work in the MacOS version
Current build date: 06/03/2022
Status:
 

2 > 64 (am3l)

Windows  

MacOS 

 

 

M P E S a m p l e r   5 6 4  /  8 4 8 L  /  8 6 4

 

 

Polyphonic sample recorder and player with MPE support, for both sample and spatial modulations at the tips of the fingers:
- mono wave files with position and loop points modulations
- 5 or 8 independant polyphony voices (one for each finger ...)
- full Spat3D spatial mass section compatible with any spatial arrangement with up to 64 channels (works best with mesh networks)
Special features:
- per voice Pitch Bend messages control the X position (with scaling to adapt to different controllers's ranges), CC74 the Y position, Channel Pressure the Z position
- Pressure Range, Curve and Inertia settings for Height control
- polyphonic modulation according to the center position in space (564 version)
- per voice XYZ modulations of the Pitch, the Filter frequency, the Level and the LFO rate + Loop points in the 864 version
- a separated channel or a selected finger can be selected for common modulations (564 version)
- 848L and 864 versions: MPE keyboard visualization, MPE mode can be turned off to be used with standard keyboards
The playability of these plugins depends a lot on the MPE controller hardware and its settings, notably their ability to allow the fingers to a wide range of X and Y movements. Actually the best spatial control is obtained with the Sensel Morph thanks to its free continuous surface and high pressure sensitivity. 
The layered based 48 channels version is especially useful for periphonic spatial layouts (cinema and domes).

 

Known issue: random Pitch doesn't work on Mac; 864 version Pitch Bend is always active; possible sliding spatial position on Notes On
Current build date: 11/01/2023
Status:

1 (5/8) > 48 / 64
(am3l, am64)

Windows  

Mac VST3

 

 

B r u s h S a m p l e r   1 8  /  6 4

 

It can be considered like a "3D" version of the old PenSampler but it is a lot more: it can operate either traditionaly from the notes coming from a MIDI keyboard or from continuous controllers generated by the touch and the movements on a graphic tablet or other pressure sensitive pads.
It has all the samplers common features plus:
- trigger modes : Key, Touch, Move
- Polyphonic Aftertouch for Loop, Pitch, Filter, Level and LFO Rate modulations
- the spatial position can be used as a modulation source and modulations sources can be used to modulate the spatial position
- Center Area width modulation source with variable shape
- 64 channels delay/resonator

See also the VST2 32 bits PenSampler which provides a different efficiency with graphic tablet gestures.
 

 

 

To do: FM generator, sample time-stretching
Current build date: 04/02/2022
Status:
 

1 > 18 / 64 (am36 / am64)

Windows  

MacOS 

 

 

B r u s h P l a y e r   4 6 4

 

It has all the features of the above BrushSampler 64 but can load up to four samples into layers that can be crossfaded polyphonically.
Since the four samples can have a different length, since there is no sample time stretching and since the playback points are always relative to the first sample layer, it is possible to adjust its length to match the shorter file to avoid to have silences at the end ...

 

 

 

 

 

 

 

 

Current build date: 04/02/2022
Status:
 

4 > 64 (am64)

Windows  

MacOS 

 

 

S w e e t S a m p l e r   L 6

 

The spatial section follows the SweetSpat principle destinated to ring based loudspeakers arrangements (like domes for instance). Since it needs only two control parameters, Azimut and Radius, it is perfectly suited to the 2D gestures provided by a graphic tablet or a continuous control surface.
On the sampler side, it has the same Touch and Move trigger methods as the BrushSampler, while the modulations parameters are adapted to the disc space.
- up to 6 Layers, selectable from 1 to 16 channels
- Radius based Distance Simulation parameters (Low-Pass filter and Room Reverberation)
- full 2D Instant Gesture recorder / player with cartesian to polar conversion for direct MIDI input

 

 

 

 

 

 

Known issue: in REC mode connecting or removing a patch cable ERASES the sample! the cables can be sometimes difficult to grab
Current build date: 10/12/2021
Status:
 

1 > 64

Windows  

MacOS 

 

 

S c a l e S a m p l e r   8 6 4

 

 

Eight channels sampler.
Like the corresponding ScaleMass plugins, the name "scale" come from their ability to grow/shrink in the three dimensions a spatial shape that has been defined freely.
Together with the "Flocking" parameters it allows to make organic moving sounds easily.
- records up to 8 channels input
- Polyphonic Aftertouch modulations (Loop points, Pitch, Filter, LFO) 

 

 

 

 

 

 

 

Current build date: 25/02/2022
Status:
 

8 > 64 (am64)

Windows  

 MacOS 

 

 

M a s s S a m p l e r   8 6 4  /  1 6 6 4

 

 

It is based on the SpatMass plugin and can record and play up to 16 channels sounds:
- up to 64 outputs
- spatial processing of up to 16 input channels as a group
- global group control and modulations
- Polyphonic Aftertouch modulations (Loop points, Pitch, Filter, LFO)
- to save visual space and resources the waveform view can show only the mixed channels or a selected one
- Motion mode: the first two file's channels are sent to the 8/16 mass inputs according to the played voices, polyphony must be set to 8

 

 

 

 


 

 

 

Known issue: in REC mode connecting or removing a patch cable ERASES the sample!
Current build date: 18/07/2022
Status:
 

8 / 16 > 64 (am64)

Windows  

MacOS 

 

 

S t r e t c h S a m p l e r   1 6 6 4

 

Recreation from scratch from the MultiStretcher Win32 plugins, it presents some nice improvements ... and also, as usual, some different qualities that make the old one still interesting to have.
The principle is the same: 16 shifting time windows that can simulate a time-stretching processing, each one being part of a spatial group that can be organized and transformed on a Shape base.
- the "Sampler" can sample its input up to 25", the "Player" version loads wave files that can be a few minutes long
- 16 "pearls" to form a "spatial necklace"
- 4 basic spatial 3D Shapes that can be morphed and transformed in an up to 64 channels space
- deactivating some Pearls can result in interesting spatial/rythmic patterns
- spatial Flocking when moving the "necklace"
- the Rate/Size of the "pearls" can vary from nearly continuous to
- the play position through the sample can follow a Ramp (with ultra long Time), a LFO and Auxiliary modulators
- 2D Mouse Gesture controller that can be mapped to Pitch, Rate, Speed and time Position of the "pearls" as well to spatial parameters
- Instant Gesture: replay the mouse movement with variable length, speed, direction and amplitude
- individual modulation of the Pitch and the Rate of the "pearls" according to their spatial positions
- 3 auxiliary LFO modulators that can be patch to most spatial and sampler parameters
- 64 channels DecoRez section for multidelay and resonance effects

 

Known issues: in REC mode connecting or removing a patch cable ERASES the sample!
Current build date: 31/03/2022
Status: 

1 (16) > 64 (am64)

Windows  

MacOS 

 

 

M o r p h S a m p l e r   &   P l a y e r   8 6 4

 

 

The spatial octophonic input is more dedicated to "standard" microphones arragements, including compact octophonic ones, but it can also work well with anything else ;-)
Both versions:
- 6 Preset Shapes (Line X, Y, Z, Circle, Cube, 45° Cube for 2nd order microphones) to be easily morphed with a dedicated Polar controller
- each Shape can be edited
- 1 multimode filter, 1 ADSR and 1 LFO
- Polyphonic Aftertouch support
Sampler version:
- in Layer Mode the 8 sample channels can be crossfaded
Player version:
- loads 8 mono files, if possible about the same durations
- Balance gesture pad
- Micro Gestures to automate individually the levels and the pitch of each input

 

Current build date: 26/02/2022
Status:

8 > 64 (am64)

Windows  

 MacOS 

 

 

 

 

 S P A T I A L   A N I M A T I O N S

 

 

A n i m a P l a y e r   8 3 6 X  /  8 4 8 L  /  8 6 4 X

 

 

Octophonic wave player with the spatial animations of the AnimaSpat...
- the 8 mono wave players can be used with the same sound, but also with totally different ones
- 8 multimode filters
- the pitch, the filters cutoff and the ADSR trigger rate of the 8 sources can be modulated by the spatial position of their corresponding outputs, thus associating these parameters to their spatial mass "polyphonically".
Note that the 848L version uses the Layers approach to control the elevation that makes it easier and more precise with irregular and periphonic speakers arrangements.

 

 

Known issues: the wave files must have the corresponding meta-data to be looped ; copy/paste the files path doesn't work on MacOS ; some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 06/03/2022
Status:

8 > 36 / 48 / 64
(am36 / am64 / am3l)

Windows  

MacOS 

 

 

A n i m a S a m p l e r   8 6 4

 

 

Differences from the AnimaPlayer above:
- records a mono input
- plays polyphonically from MIDI notes
- sample start and loop points modulations
- two envelopes and one LFO with modulations
- AutoTrigger mode
- full AnimaSpat spatial modulations!
It is more oriented to synthesis-like sound transformations on relatively short samples, otherwise the spatial section is exactly the same as the player (understand: as complex to use ...).

 

 

 

 

Known issues: connecting or removing a Pach cable reinitialize the sound!
Current build date: 26/02/2022
Status:
 

1 (8) > 64 (am64)

Windows  

MacOS 

 

 

V a p o r S a m p l e r   8 6 4  /  1 6 6 4

 

 

It combines the sampling section with a polyphonic trigger and the spatial shapes of the SpatMass. It can be considered like a kind of grains generator that are wrapped inside a global spatial arrangement that can be modulated and transformed inside an up to 64 channels space.
The "grains" distribution inside the animated shapes is aleatory and can simulate a much more numerous ones, nevertheless the CPU resources are not negligible when playing with the shapes...
- up to 64 outputs, free 3D positionning
- variable rate "Vaporizer"
- 2 global additionnal LFOs and 1 ADSR
- 8 points spatial shapes : Cube, Sphere, Lines, Rings, Chaos
- scattering system (Delay + Glue)
- Instant Gesture: replay movements with variable length, speed, direction and amplitude 
- Patch system to connect the global modulators and MIDI controllers to the main parameters
                               

 

Known issues: in REC mode connecting or removing a patch cable ERASES the sample!
Current build date: 18/01/2023
Status:

1 (8/16) > 64 (am64)

Windows  

 MacOS 

 

 

P a t h S a m p l e r   6 4

 

 

At the opposite of the free gestures of the BrushSampler, both for the spatial position as the sampling parameters, this one is based on several paths that you can then deform and explore dynamically.
- up to 64 outputs
- 16 nodes 3D spatial path with Interpolation curve, Amplitude, Shift and Flip settings
- 5 free points Shapers that control the Sample Start, Loop Start, Loop End, Pitch and Filter
- spatial path realtime morphing
- the Sample position, the Pitch and the filter can also be controlled by the X/Y/Z sound's position along the spatial path
- three paths exploration modes : manual, AR triggered, Cycler
- mini Vaporizer mode

 

 


 

 

 

Current build date: 13/04/2022
Status: 
 

1 > 64 

Windows  

MacOS 

 

 

 

 

M U L T I   S A M P L E S

 

 

T o u c h S a m p l e r   &   P l a y e r   4 8

 

 

48 independant sample players which are made to respond to a multitouch control surface like the Sensel Morph, the Erae Touch or grid controllers and keyboards that support Polyphonic Aftertouch (see also below the versions for special controllers):
- Velocity, PolyAftertouch or Controller mode can be selected for each pad (the controller CC must be assigned to the pressure touch of the control surface)
- the Sampler version can record all the armed slots at once, useful with a multitrack input; it can also record each pad sequentially (mono input), each sample duration is limited to 25"
- separate start / end loop for each sample player + global CC controls
- +/- 5 octave Pitch setting and variation
- automatic backward playback when the End is before the Start
- the sample pads can be shown/hidden to reflect a corresponding spatial arrangement
- mini MousePad input with 2D gestures
- Poly Aftertouch input range setting and curve to adapt to not ideal controllers ...

 

Known issues: the RAM use can be very important with long samples
Current build date: 13/05/2022
Status:

48 > 48

Windows  

MacOS 

 

 

S a m p X p l o r e r   2 4 8  /  3 2 1 6

 

 

Up to 24 or 32 samples can be placed freely in the 3D space that can be explored with a 1 to 8 (16) channels free shape "microphone". This shape can be arranged to match a specific speakers layout or to animate a multichannel sound from the inside. It can also be used with a binaural converter (with the "sphere" shape) to make a 6DOF playground ;-)
- 24 / 32 sample players (RAM) with start point, loop and pitch settings
- global Pitch and Loop settings that control all the samples at once
- SpatMass type spatial shapes with four Modulators

 

 

 

Known issues: be cautious with the overall samples length
To do: visual position of Loop Start and End
Current build date: 10/12/2021
Status:

24 / 32 > 8 / 16 

Windows  

MacOS 

 

 

C o n c a t S a m p l e r    &    P l a y e r   1 6 6 4

 

 

They uses the same principle as the StretchSampler but apply it to a multichannel sound, or better, with different sounds for each channel.
In this case (Sampler version) you can feed it with a multitrack that has beed prepared in your DAW, or you can record each channel one by one or sequentially.
In the player version the Global Duration can be set manually and the play position adjusted for each sample according to its relative length.

 

Known issues: in the Sampler version connecting or removing a patch cable ERASES the sample!
Current build date: 10/04/2022
Status:
/

16 > 64 (am36 / am64)

Windows  

 MacOS  

 

 

C o n c a t e n a t o r   1 6   /  3 2

 

 

The 16 channels version is mostly a ConcatPlayer without the spatial mass section, while the 32 channels one extend it ... to 32 files / channels. They may be more convenient for further sound processing or special spatialization purposes.
- independant Rate and Pitch settings fot each channel
- can use MIDI notes to move the play position through the time
- internal independant level automation for each file (16 channels version)
Note that in order to preserve the RAM there is currently no waveform view in the 32 channels version.

 

To do: 16 channels version automations
Current build date: 24/02/2022
Status:

16 / 32 > 64 

Windows  

 MacOS  

 

 

M u l t i P l a y e r   3 2

 

 

Up to 16 stereo files can be played in parallel with the usual sample modulations and synthesis section.

 

Known issues: long samples need too much RAM!
Current build date: 10/12/2021
Status:

32 > 32

Windows  

MacOS  

 

 

R a n d o m P l a y e r   1 2 - 1 8  /  8 - 3 6

 

 

Load multichannel files and play them with random parameters.
- 12/8 wave files players, up to 18/36 channels (if there is other channels above they are simply ignored)
- settings for each player: sample Start, Loop Start and Loop End positions, Pitch +/- 5 oct, level +/- 18 dB, amplitude ADSR, Loop direction, crossfade loop, Keyboard range (from 0 to 200 %), external MIDI CC volume control, Lower and Upper notes range, select the channel to view
- pitch and loop points global Randomizer
- AutoTrigger mode with Chaos and Rate modulator, random notes output
- 12/8 channels Levels crossfader, to be used with the integrated LFO or a MIDI controller
Common uses:
- trig each player independantly from a MIDI note, with or without a level control
- trig all the players randomly in a granular way
- configure as 12/8 layers that can be merged and faded with a controller or a LFO
Note: it is safer to use not too long files!

 

Known issues: long samples need much RAM and can make presets long to load
Current build date: 18/02/2022
Status:

18 > 18 / 36 > 36

Windows  

MacOS  

 

 

 

 

" G E N E R A T O R S "

 

 

In these plugins the samples are not meant to be played from incoming MIDI Notes but are automatically triggered internally or played in continuous.

 

K a l e i d o S a m p l e r   6 4  /  1 2 8    &    M u l t i K a l e i d o P l a y e r   6 4

 

 

It is a kind os sample mangler and granular processor where each fragment or grain can be sent to a different outputn up to 128!
- processes one input channel or a mono wave file (4 in the Multi version)
- variable number of simultaneous fragments (polyphony) up to 128
- two versatile Modulators
- user defined shape modulator
- output mode: Straight (like the old versions) or Panned (smoother but heavier on the resources)
- enhanced Instant Gesture with recording and playback modes
- 64 channels delay + resonator (not in the 128 channels version)
- direct MIDI controllers modulations
- Instant Gesture section to record and play in various ways 2D gestures that can control the sample pitch, the fragments time position, the grain rate and the spatial output
The MultiKaleidoPlayer can load four wave files that are played in layers. They can be independantly shifted in time, and they can be crossfaded with the Spatial and the Trigger Modulators as well as the Gesturizer, bringing a new level in multichannel sample mangling!
See also the previous 32 bits KaleidoPlayer 64 which sounds somewhat different and supports very long samples.

 

Current build date: 30/12/2021
Status: 

1 / 4 > 64 / 128

Windows  

MacOS 

 

 

F o c u s P l a y e r   3 6  /  6 4

 

 

This member of the "Focus" series generates sounds instead of processing an audio input. It plays simultaneously up to 36 or 64 occurrencies of the same wave file, while their pitch is controlled accordingly to the focus position, size and shape.
Since the pitch modulation range can be extreme and the samples can be also FM modulated by a multiwave oscillator, it can produce very rich sounding spatial textures, that you can sculpt and transform with other plugins of the series like the FocusFilter and the FocusMass.

 

Known issues: the wave files must have the corresponding meta-data to be looped.
Current build date: 15/01/2022
Status: 

1 (36/64) > 36 / 64
(am36 / am64)

Windows  

 MacOS  

 

 

T e x t u r i z e r   6 4

 

 

Like the FocusPlayer this plugin is based on the multiplication of a single wave file input to compose very dense textures, from chorus-like or freezer effects to dramatic chaotic agitations.
Thanks to its graphical 64x64 matrix, it is rather intuitive to control the huge number of parameter values with only a few controlers and modulations.
The Texturizer is not linked to a spatial representation and works directly at the channels level. All the 64 internal processing chains can be distributed on 64 independant outputs, or aggregated down to, why not, a single one...
Controls matrix:
- sample pitch
- FM amount
- Filter Cutoff
- amplitude
- output channel
Works best with long samples.

 

Known issues: the wave files must have the corresponding meta-data to be looped ; the plugin or the host can freeze some time when loading a file and connecting the patch cables.
Current build date: 19/02/2021
Status:

1 (64) > 64

Windows  

MacOS  

 

 

S c a t t S a m p l e r   6 4

 

 

Same principle as the Texturizer, but more adapted to short samples.
It can record its input and the sample start and loop end can be controled and modulated within the 64 channels matrix:
- sample pitch
- sample and loop start
- sample loop end
- filter cutoff
- output channel

 

Known issues: connecting or removing a patch cable ERASES the sample!
Current build date: 10/12/2021
Status:

1 (64) > 64

Windows  

MacOS 

 

 

S i m p l e S t r e t c h e r   1 6 

 

 

Downscaled version of the StretchSampler without the spatialisation, the modulators and the resonator sections, so you can use it with the spatial processor you want.
Nevertheless the integrated Dispatcher allow to spread its 16 processing channels up to 64.

 

Current build date: 10/12/2021
Status:

16 > 16

Windows  

MacOS 

 

 

S a m p l e S h a p e r   1 6   &   3 2

 

 

Record or load a mono sample and transform it to an up to 32 channels colorful mass. Since it works in direct-channel mode you may follow it with a SpatMass kind of plugin.
- sample player with +/- 5 octaves pitch
- 16 / 32 FFT filters with free shape multinode editor
- Derive: bidirectionnal shifting along the channels from the edited shape
- Chaos: aleatory shiting
- 16 channels version: the nodes frequencies and their amplitudes can be shited and animated independantly
- 16 channels version: up to 12 points can be animated
- 32 channels version: up to 6 points can be animated
- 5 / 6 LFO to modulate the sample trigger, loop positions, pitch and the Shape shifting parameters
- 32 channels version: multi delay/resonator, its parameters can be also animated

 

Known issues: in REC mode connecting or removing a patch cable ERASES the sample!
Current build date: 31/10/2021
Status:

1 > 16 / 32  

Windows 

 

 

 

 

 

O T H E R S

 

 

A l e a S a m p l e r   6 4

 

 

Like the BrushSampler and other similar plugins, it is based on one mono sample but instead of spatializing it, each of its 128 polyphony voices can be dynamically sent to up to 64 outputs.
They can be selected to match a whole space or only a part of it, or they can allow further spatialization with plugins like the SpatMass, a ScaleLine or any other multiple inputs spatial mass processor.
Three playing modes can be combined:
- Keyboard, with Polyphonic Aftertouch for Sample Points modulations, Pitch, Filter, Level and LFO's Rate
- AutoTrigger: generate variable speed "grains" streams
- MousePad: mini version of the FingerSampler

 

Current build date: 01/01/2022
Status: 

1 > 64 

Windows  

MacOS 

 

 

R o o m S a m p l e r   6 4

 

 

Instead of spatialize the sample with the usual amplitude technique this plugin uses delays and Low-Pass filters together with a multichannel reverberation to "simulate" the source position. But since the "room" where it takes place can be up to 3400 meters wide, and since all the parameters can be controlled by gestures and modulators, it can produce huge animated spatial textures easily.
- up to 10 secondes delay on up to 64 outputs
- delay values are based on the distance between the graphic positions of each output and the "listener"
- the "listener" can be an attractor or an emitter: the delays are the shortest or the longest at its position
- Sample Start and Loop positions can follow the listener
- 3 LFO Modulators

 

Current build date: 17/05/2022
Status: 

1 > 64 (am64)

Windows 

 

 

 

S a m p l e M o d e l e r   1 6 3 6  /  1 6 6 4

 

 

Record an up to 16 channels sample and play it through a combination of a 16 channels Pitch Shifter, a wide range 16 channels FM distorsion, a 16 channels multinode FFT filter and a SpatMass section. Each spatial position of the 16 inputs can be linked to and modulate the pitch and the spectrum shifting.
- 16 channels sample recorder
- polyphonic sample player with variable start and loop points, multimode filter, 2 EG, LFO, Poly Aftertouch support etc.
- 8 octaves FFT pîtch shifting
- 0.1Hz to 10 kHz Frequency Modulator
- free shape high quality FFT filters
- Derive and Chaos settings
- up to 64 free positionning outputs
- up to 16 inputs that can be arranged, morphed and animated according to basic 2D and 3D shapes (Sphere, Cube, Lignes, Planes, Chaos)
- Glue and Trail settings for more organic animations
- 3 global Modulators

 

Known issues: the 64 channels version may need some power; in REC mode connecting or removing a patch cable ERASES the sample!
Current build date: 04/05/2022
Status:

1-16 > 36  /  1-16 > 64
(am36 / am64)

Windows  

 

 

 

M u l t i S a m p l e r   1 6  /  3 2  /  6 4

 

 

Polyphonic sample players with the usual pitch, filter, sample position and loop points modulations and variable rate Trigger mode:
- record up to 64 inputs channels
- load multichannel files with up to 64 channels (not too long!)
- 16 channels version: Polyphonic Aftertouch support. It can also be used with 2nd and 3rd order ambisonic sounds (followed by a decoder): just take care to NOT using the modulations that affect the channels separately ...
- the waveform view can show the mixed recorded channels or a selected one for the multichannel files
- recorded samples can be saved as multichannel wave files (16, 24 or 32 bits)

 

Current build date: 26/01/2023
Status:

16>16 / 32>32 / 64>64

Windows  

MacOS  

 

 

A m b i S a m p l e r   1 S T

 

 

Very simple 4 channels / 1st order ambisonics sampler:
- records or load a four channels sound
- B-format sound: it must be followed by a 1st order ambisonic decoder like the IEM AllRADecoder or, perhaps better in this case, the Compass Decoder
- A-Format sound: you must insert a specific A-to-B converter just after the AmbiSampler and NOT use the components morphing and settings
- quadraphonic sound: use it as you whish
- Start and Loop points modulations
- +/- 5 octaves pitch variation
- 2/4 poles multimode filter
- 1 ADSR and 1 LFO
- XYZ components morphing and inversion (only useful with B-Format, no matter if it is FuMa or Ambix)
- Polyphonic Aftertouch support
- simple variable rate automatic Trigger mode
- 4 channels hall Reverberation (Windows only)
For higher orders ambisonics inputs you can use the MultiSampler 16 (2nd and 3rd order). For usual scene rotations just place a plugin between the AmbiSampler and the decoder.

 

Current build date : 05/02/2022
Status:

(4 > 4)

Windows  

MacOS 

 

 

 

 

H A R D W A R E    S P E C I F I C

 

 

 A R Q S a m p l e r   3 2  /  B l o c k P l a y e r   2 5  /  S t r i s o P l a y e r   6 1

 

Special versions of the TouchSampler/Player for Zoom AR-96, Roli LightPad Block and Striso Board controllers.
The Polyphonic Aftertouch sensors of the ARQ-96 are at least average, but together with the gyroscope it makes globally an interesting way to play samples and space.
On the other hand the pressure of the LightPad is better but they need a huge force, especially the first version, and there is no movement sensor.
By contrast the Striso Board with its 61 small buttons and 3D gyroscope is by far the more sensitive and powerful controller (also the most expensive) and it can be used for a wide range of spatial arrangements.
In the three plugins the disposition of the sample modules follows more or less the controllers' pads and may also reflect, ar least partially, the spatial arrangement of the speakers. In any case it is their first purpose ...

 

Current build date: 07/02/2022
Status:
 

 25>25 / 32>32 / 61>61

Windows  ARQ Block Striso

MacOS
ARQ Block Striso

 

 

 

 

 

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